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May 9 2016

Laxemann added a comment to T59698: Flashlight shines through objects.

It's not a bug, it simply is an engine limitation or better-said, it would cost too much performance to cast dynamic shadows for each object.

May 9 2016, 7:09 PM · Arma 3
Laxemann added a comment to T59493: Speed of sound simulation missing.

@SGTIce,
a supersonic bullet always travels faster than sound, so it should be that what at whatever distance.

May 9 2016, 6:58 PM · Arma 3
Laxemann added a comment to T59445: Walking animation.

Yes, indeed.

May 9 2016, 6:56 PM · Arma 3
Laxemann added a comment to T59208: Car sounds.

Can confirm this

May 9 2016, 6:43 PM · Arma 3
Laxemann added a comment to T59168: Rain is not seen with Nightvision on at night.

It is there, but you can barely see it. Upvote.

May 9 2016, 6:42 PM · Arma 3
Laxemann added a comment to T59128: Turning speed greatly reduced when reaching aiming deadzone borders..

Can confirm that.

May 9 2016, 6:40 PM · Arma 3
Laxemann added a comment to T59122: Explosives dont kill Infantry at point Blank range.

I can confirm this, on elite also.
A hostile missile went off 2 meters from me and it didn't damage me at all.

May 9 2016, 6:40 PM · Arma 3
Laxemann added a comment to T59022: A fired EGLM with supressor on the muzzle sound supressed..

Confirmed

May 9 2016, 4:16 PM · Arma 3
Laxemann added a comment to T58766: Positive Control of the Weapon.

Awesome! :)

May 9 2016, 3:29 PM · Arma 3
Laxemann added a comment to T58766: Positive Control of the Weapon.

Any news on this? I'd be really nice to have a good-looking alternative to the current rather... interesting animations!

May 9 2016, 3:29 PM · Arma 3
Laxemann added a comment to T58766: Positive Control of the Weapon.

The name is a bit irriating, but you're fedinitely right

May 9 2016, 3:29 PM · Arma 3
Laxemann edited Steps To Reproduce on T58602: On-screen indicators etc. still visible when selecting "Elite" difficulty in MP.
May 9 2016, 3:21 PM · Arma 3
Laxemann added a comment to T58602: On-screen indicators etc. still visible when selecting "Elite" difficulty in MP.

Never mind, solved it by configurizing the difficulty separately

May 9 2016, 3:21 PM · Arma 3
Laxemann edited Steps To Reproduce on T58597: Characters move way too fast compared to real life.
May 9 2016, 3:21 PM · Arma 3