It's not a bug, it simply is an engine limitation or better-said, it would cost too much performance to cast dynamic shadows for each object.
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May 9 2016
May 9 2016
@SGTIce,
a supersonic bullet always travels faster than sound, so it should be that what at whatever distance.
It is there, but you can barely see it. Upvote.
Laxemann added a comment to T59128: Turning speed greatly reduced when reaching aiming deadzone borders..
Can confirm that.
I can confirm this, on elite also.
A hostile missile went off 2 meters from me and it didn't damage me at all.
Confirmed
Awesome! :)
Any news on this? I'd be really nice to have a good-looking alternative to the current rather... interesting animations!
The name is a bit irriating, but you're fedinitely right
Laxemann edited Steps To Reproduce on T58602: On-screen indicators etc. still visible when selecting "Elite" difficulty in MP.
Laxemann added a comment to T58602: On-screen indicators etc. still visible when selecting "Elite" difficulty in MP.
Never mind, solved it by configurizing the difficulty separately
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