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May 9 2016

Kid18120 added a comment to T58504: Ability to see through terrain, like stones by "crouching into it"..

/upvoted because reproduced. You can do the same with terrain and you'll see the water under it

May 9 2016, 3:18 PM · Arma 3
Kid18120 added a comment to T58491: Can't upload .mdmp and .bidmp files to tracker.arma3.com.

Just put those files in a *.rar or *.zip package

May 9 2016, 3:17 PM · Arma 3
Kid18120 added a comment to T58485: Changing profile name impossible.

Not true.
You can't change the DEFAULT player name which is automatically the computer's user name.
If you create a new one, you can customize the name.
It's the same as ArmA 1 and 2

May 9 2016, 3:17 PM · Arma 3
Kid18120 added a comment to T58481: Ragdolls too heavy and not random..

@Laqueesha
You can't "interact" in any way with dead bodies to to german laws, so BIS wont have to make a different version for Germany (and slow down the dev process)

May 9 2016, 3:17 PM · Arma 3
Kid18120 added a comment to T58480: Arma 3 alpha has stopped working.

Got my first random MP crash to desktop.
Attached MP_Wasteland_CTD.rar with dump files, dxdiag and error details from the appcrash.

EDIT: Faulty module is Pyshx3_x86.dll

May 9 2016, 3:16 PM · Arma 3
Kid18120 added a comment to T58476: The problem with the shape of the rotor little bird is convex rotor in flight.

Real problem right now is that there are no dynamics on the rotor shape while in flight.

As other reporters noted in the comments, the upward-bending shape is realistically correct but only for takeoff/landing phases and/or generally when high amount of torque is applied (basically pulling the thrust lever at the higher state along with collective lever).

There should be, instead, a "transition" between flat and convex shapes based upon the current amount of torque.
Physx simulates that effects quite well, if applied.

May 9 2016, 3:16 PM · Arma 3
Kid18120 added a comment to T58466: [Steam Alpha] Stand up key should not work as a toggle.

Easy fix:
Options > Controls > Presets > A2 Commands Layout

May 9 2016, 3:16 PM · Arma 3
Kid18120 added a comment to T58460: [Steam Alpha 0.5.102571] Parallax sights dim during night time.

Not really.. these sight have brightness adjustments to allow the user to keep it well visible (while not becoming too bright at night) with any lights conditions.
A lot of those also have a green / red color switch to allow usage with NVGs

/upvoted

May 9 2016, 3:15 PM · Arma 3