/upvoted because reproduced. You can do the same with terrain and you'll see the water under it
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May 9 2016
Just put those files in a *.rar or *.zip package
Not true.
You can't change the DEFAULT player name which is automatically the computer's user name.
If you create a new one, you can customize the name.
It's the same as ArmA 1 and 2
@Laqueesha
You can't "interact" in any way with dead bodies to to german laws, so BIS wont have to make a different version for Germany (and slow down the dev process)
Got my first random MP crash to desktop.
Attached MP_Wasteland_CTD.rar with dump files, dxdiag and error details from the appcrash.
EDIT: Faulty module is Pyshx3_x86.dll
Real problem right now is that there are no dynamics on the rotor shape while in flight.
As other reporters noted in the comments, the upward-bending shape is realistically correct but only for takeoff/landing phases and/or generally when high amount of torque is applied (basically pulling the thrust lever at the higher state along with collective lever).
There should be, instead, a "transition" between flat and convex shapes based upon the current amount of torque.
Physx simulates that effects quite well, if applied.
Easy fix:
Options > Controls > Presets > A2 Commands Layout
Not really.. these sight have brightness adjustments to allow the user to keep it well visible (while not becoming too bright at night) with any lights conditions.
A lot of those also have a green / red color switch to allow usage with NVGs
/upvoted