Tue, Jun 2
Fixed in 1.2
Wed, May 27
Closing task due to us not being able to reproduce the issue, and lack of information provided by the creator
Closing ticket due to it not being reproducable on our end, lack of additional information provided by the creator
This was added by BI a while ago, so it should work, please reopen the ticket if any issues come up
Mon, May 25
Nice - isn't retroactively working though - maybe updating scenarios and mods will work
Tue, May 19
Tue, May 12
Apr 26 2020
Apr 18 2020
Mar 3 2020
Feb 20 2020
Feb 19 2020
Jan 29 2020
Dec 19 2019
Dec 18 2019
Please provide your data in clear text not a zip file
Dec 17 2019
Dec 15 2019
Dec 13 2019
Same kind of issues with PT-76. It seems that if you stop vehicle when it just enters water and hatches are opened, it many times get stuck and won't move at all or moving very slowly. Same can happend when entering from water to land and stopping on point when hatches are closing. Maybe that is issue that vehicle cannot move on land with hatches open and cannot move on water with hatches closed and now vehicle is half in water and half on land and got stuck? Seems to work fine when entering water or land with speed and not stopping on water line.
Dec 11 2019
Well, I am mostly unable to control this vehicles in the water. (Just forward or backward, turning is almost impossible). Same with AI driver.
Its still there but I am not sure if is it worth of time to try to fix this issue.
Dec 10 2019
Dec 9 2019
Fixed in 1.1
Dec 7 2019
Dec 6 2019
Dec 1 2019
We have no reproduction of the crash on game load here. Can you try loading it without mods to see if it works, and then gradually enable mods to see when it stops functioning.
Nov 26 2019
I did some digging into this and found that the decal color is influenced by the tree's MCA texture. Unfortunately this means to change this it requires a rework of all trees, which at this point will not be done.
This needed to be addressed on BI's side, which it did for the Enoch terrain (Enoch -> "Livonia).
I looked into this and the control strips are already marked to be excluded from AI traffic. It would appear that this setting has no effect.
Unfortunately nothing can be done about this.