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Arma 3 Creator DLC - Reaction ForcesProject
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Yesterday

tradefluxa created T186611: Trade Fluxa 5.2™ | Zaktualizowana i oficjalna strona-{2025}-Przyszłość handlu kryptowalutami opartego na sztucznej inteligencji!.
Wed, Nov 20, 1:05 PM · Arma 3 Creator DLC - Reaction Forces

Thu, Nov 7

mrzorn created T186229: RF Music - OST classes have inaccurate, inherited duration of 32s.
Thu, Nov 7, 4:05 PM · Arma 3 Creator DLC - Reaction Forces

Sep 11 2024

raintreeplan added a comment to T180383: Moose Covered/Comms inventory is accessible from very far away.
Sep 11 2024, 7:00 AM · Arma 3 Creator DLC - Reaction Forces

Aug 22 2024

lipec21 added a comment to T180617: Purchased DLC is not reflected.
Aug 22 2024, 8:24 PM · Arma 3 Creator DLC - Reaction Forces

Jul 30 2024

Apricot_ale added a comment to T183250: Vehicle dismount desync after Self Destruct RC-40 HE.

I'd try to add/edit script fn_RC40.sqf

Jul 30 2024, 2:34 PM · Arma 3 Creator DLC - Reaction Forces
Apricot_ale added a comment to T183250: Vehicle dismount desync after Self Destruct RC-40 HE.
Jul 30 2024, 1:32 PM · Arma 3 Creator DLC - Reaction Forces
Apricot_ale created T183250: Vehicle dismount desync after Self Destruct RC-40 HE.
Jul 30 2024, 1:09 PM · Arma 3 Creator DLC - Reaction Forces

May 20 2024

rickyzico added a comment to T180617: Purchased DLC is not reflected.

Same problem as me, try reinstalling your Arma 3

May 20 2024, 10:53 AM · Arma 3 Creator DLC - Reaction Forces

May 12 2024

cryptearth added a comment to T180901: suggestion! Not A Bug.

It would be even cooler to use the assets in a regular mission without either the DLC nor the compat mod - reason: modded servers these days is only for already established communities which are big enough to be able to afford the switch - or with high promotion.
The way these "few assets" were added in such a CDLC was quite a bad idea in the first place - as in contrast to all others it's just that: A few more assets for the vanilla game.
Don't get me wrong - I really like the stuff and yes, the devs deserve some money for it - but regular integration as a standard DLC like the Laws of War one would had been better.

May 12 2024, 4:37 PM · Arma 3 Creator DLC - Reaction Forces

May 3 2024

LouMontana closed T180901: suggestion! Not A Bug as Resolved.
May 3 2024, 2:42 PM · Arma 3 Creator DLC - Reaction Forces
Schatten added a comment to T180901: suggestion! Not A Bug.

https://steamcommunity.com/sharedfiles/filedetails/?id=3150497912

May 3 2024, 1:00 PM · Arma 3 Creator DLC - Reaction Forces
darkdagger created T180901: suggestion! Not A Bug.
May 3 2024, 11:09 AM · Arma 3 Creator DLC - Reaction Forces

Apr 23 2024

Lexx2k closed T180418: Arma 3 Mac - Unable to play new DLC as Resolved.

The Mac port has been released today.

Apr 23 2024, 5:00 PM · Arma 3 Creator DLC - Reaction Forces

Apr 20 2024

SakuraAmane added a comment to T180617: Purchased DLC is not reflected.

I already tried it but it didn't work.

Apr 20 2024, 11:12 AM · Arma 3 Creator DLC - Reaction Forces
SakuraAmane added a comment to T180617: Purchased DLC is not reflected.
Apr 20 2024, 11:11 AM · Arma 3 Creator DLC - Reaction Forces
POLPOX added a comment to T180617: Purchased DLC is not reflected.

I'm not the one who has the responsibility, nor none of Rotators dudes have, but things I want to consider/make it sure:

  1. Restart Arma 3 and Arma 3 Launcher
  2. Restart Steam too
Apr 20 2024, 11:09 AM · Arma 3 Creator DLC - Reaction Forces
SakuraAmane created T180617: Purchased DLC is not reflected.
Apr 20 2024, 10:47 AM · Arma 3 Creator DLC - Reaction Forces

Apr 15 2024

EliteHunter created T180516: [Air Control] Save vehicle loadouts and optionally which base they are at.
Apr 15 2024, 4:34 PM · Arma 3 Creator DLC - Reaction Forces

Apr 12 2024

cryptearth added a comment to T180418: Arma 3 Mac - Unable to play new DLC.

Give -mod=rf a try - that's the short it got as mod-id. Works on Linux - should work on Mac, too (as Mac is BSD - which is the other major descendant of unix).

Apr 12 2024, 9:15 PM · Arma 3 Creator DLC - Reaction Forces

Apr 10 2024

Schatten updated the task description for T180441: Add Cashpoint mission to more worlds.
Apr 10 2024, 9:21 PM · Arma 3 Creator DLC - Reaction Forces
Schatten created T180441: Add Cashpoint mission to more worlds.
Apr 10 2024, 9:19 PM · Arma 3 Creator DLC - Reaction Forces
mrzorn updated the task description for T180428: [Request] Air Control - Dedicated Server Savegame.
Apr 10 2024, 10:21 AM · Arma 3 Creator DLC - Reaction Forces
mrzorn created T180428: [Request] Air Control - Dedicated Server Savegame.
Apr 10 2024, 10:20 AM · Arma 3 Creator DLC - Reaction Forces

Apr 9 2024

Lexx2k added a comment to T180265: [Air Control] Crates dropping for all players.

This is probably an issue with desync on the server and not with the mission itself. Not sure if there is anything we can do without having a definitive repro.

Apr 9 2024, 10:36 PM · Arma 3 Creator DLC - Reaction Forces
Lexx2k closed T180262: XP from player keeps draining into negative numbers - Air Control Mission as Resolved.

This should be fixed now with v1.0.1.

Apr 9 2024, 10:35 PM · Arma 3 Creator DLC - Reaction Forces
Lexx2k closed T180273: 3D Signs in base appear multiple times as Resolved.

This should be fixed now with v1.0.1.

Apr 9 2024, 10:35 PM · Arma 3 Creator DLC - Reaction Forces
Lexx2k closed T180314: Twin Mortar 120mm. 1500 meter Dead zone (Defilade) between Medium and Far. as Resolved.

Fixed with patch 1.0.1

Apr 9 2024, 10:34 PM · Arma 3 Creator DLC - Reaction Forces
Lexx2k closed T180382: Hades H6 has rogue vertex in mid-range LODs as Resolved.
Apr 9 2024, 10:24 PM · Arma 3 Creator DLC - Reaction Forces
Lexx2k added a comment to T180418: Arma 3 Mac - Unable to play new DLC.

Currently it's not available on the Mac, but it is being worked on. Sadly I have no ETA on the release date as of now.

Apr 9 2024, 10:24 PM · Arma 3 Creator DLC - Reaction Forces
Netz created T180418: Arma 3 Mac - Unable to play new DLC.
Apr 9 2024, 9:11 PM · Arma 3 Creator DLC - Reaction Forces
NikkoJT added a comment to T180382: Hades H6 has rogue vertex in mid-range LODs.

Confirmed fixed in Reaction Forces 1.0.1

Apr 9 2024, 3:35 PM · Arma 3 Creator DLC - Reaction Forces

Apr 7 2024

Schatten added a comment to T180386: Add ability to shoot forward from armed and covered pickups.

So - you do ask for leaning out the window and for a 360?

No, I would like what I wrote about.
At this moment only in unarmed pickup you can stand up and shoot forward, and I would like the same for armed pickup and covered pickup with replaced cover by full frame. AFAIK, this can be easily done by updating configs.

Apr 7 2024, 9:48 PM · Arma 3 Creator DLC - Reaction Forces
cryptearth added a comment to T180386: Add ability to shoot forward from armed and covered pickups.

So - you do ask for leaning out the window and for a 360? I guess THAT won't happen cause the engine isn't able to handle that - at least for now.
Yes, A3 makes use of skeleton based animations - so same as with "fanc dance moves" it sure possible to "bend" a units body in such a way it would look like someone hanging out the window of a car - but for that first the Offroader would require lower-able windows (otherwise it would break the immersion with no windows at all or leaning "thru" a closed window) which require modification of both the base Offroad as well as the new RF pickup and likely many other vehicles.
One also could argue: What about the non-covered infantry transports like the HEMTT Transport? Why are only the rear facing two spots able to shoot and not all the others?
Same as with my "expansion of the cargo/vehicle loading system" it's quite a lot to ask for - but on the other hand: This game already had 10 years and a lot of mods brought us such stuff (looking at ACE) which the base game just lacks. Why weren't such features implemented? Or will they in A4?
Looking at DayZ: It has base building and all that AltisLife RPG stuff built in - so it shouldn't be hard to port that over to A3 (as, as far as I know, DayZ still uses the RV engine but only the graphics part of the Enfusion).
In the end - we SHOULD expect a combination of A3, ACE and DayZ for A4 - I guess it boils down to: What can we ask from the base game and what will kept as mods?
I would love to use RF the same way as the additional assets from Laws of War - but either I don't or I have to rely on people use the Launcher to connect to my server - and when you start with that you can throw ACE and TFAR into the mix.
I hope all that mod stuff gets sorted out in A4 so they can be loaded at run time instead of having to relaunch the game for every server and rely on the launcher.

Apr 7 2024, 9:01 PM · Arma 3 Creator DLC - Reaction Forces
Schatten renamed T180386: Add ability to shoot forward from armed and covered pickups from Add ability to shoot forward from pickups to Add ability to shoot forward from armed and covered pickups.
Apr 7 2024, 6:23 PM · Arma 3 Creator DLC - Reaction Forces
Schatten added a comment to T180386: Add ability to shoot forward from armed and covered pickups.

Agree. Looks like I confused general pickup with covered one with full frame.

Apr 7 2024, 6:20 PM · Arma 3 Creator DLC - Reaction Forces
cryptearth added a comment to T180386: Add ability to shoot forward from armed and covered pickups.

Some poeple tho ...
Anyway - what OP is askin for already works:





Apr 7 2024, 5:31 PM · Arma 3 Creator DLC - Reaction Forces
NikkoJT added a comment to T180386: Add ability to shoot forward from armed and covered pickups.
In T180386#2591358, cryptearth wrote:

... The base model has six spots ...
... the original Offroader ...
... The new RF variants have just replaced the middle two spots from exterior with interior - likely without touching the two rear spots at all. ...
... the RF variant ...

Apr 7 2024, 11:52 AM · Arma 3 Creator DLC - Reaction Forces
cryptearth added a comment to T180386: Add ability to shoot forward from armed and covered pickups.

I doubt this will happen: The base model has six spots: two in the front cabin, two at the rear hatch - and two in the middle. With the original Offroader the middle spots can be used to fire forward while the rear two spots are designed to fire backwards. The new RF variants have just replaced the middle two spots from exterior with interior - likely without touching the two rear spots at all.
If at all a classic leaning out the window would be the way to go. Also: There has to be some balancing: Allowing the RF variant a full 360 from the rear positions would raise the question: What's the point of it then? Just carry two more infantry bt they can't shoot? If you want that extra firepower use a standard Offroad then. It's a balancing tradeof.

Apr 7 2024, 11:19 AM · Arma 3 Creator DLC - Reaction Forces
Schatten created T180387: Add unarmed pickup with hatch.
Apr 7 2024, 1:28 AM · Arma 3 Creator DLC - Reaction Forces
Schatten created T180386: Add ability to shoot forward from armed and covered pickups.
Apr 7 2024, 1:22 AM · Arma 3 Creator DLC - Reaction Forces
Schatten added a comment to T180340: RU localization imperfections.

Exactly.

Apr 7 2024, 1:05 AM · Arma 3 Creator DLC - Reaction Forces
NikkoJT added a comment to T180340: RU localization imperfections.

I think the weapon is the 20mm nose gun of the RAI-360M, and the issue is that the name text is excessively long for the display.

Apr 7 2024, 1:03 AM · Arma 3 Creator DLC - Reaction Forces
Schatten added a comment to T180379: Guerrilla pickup with fuel tank has inconsistent preview picture.

Understood. Thanks for the explanation.
But maybe it makes sense to recreate preview picture for pickup with fuel tank since it's so different from the general pickup?

Apr 7 2024, 12:34 AM · Arma 3 Creator DLC - Reaction Forces
Lexx2k added a comment to T180379: Guerrilla pickup with fuel tank has inconsistent preview picture.

The image creation is automated. It will spawn a car with random livery and make a screenshot of it. Thus, the image is random. Look at vanilla vehicles, they also show random textures, same as e.g. FIA soldiers showing random headgear. If any vehicle lineup has the same texture visible, it was by accident and not on purpose.

Apr 7 2024, 12:30 AM · Arma 3 Creator DLC - Reaction Forces
Schatten added a comment to T180379: Guerrilla pickup with fuel tank has inconsistent preview picture.

The randomizer has nothing to do with this. Editor gets preview pictures from vehicle config editorPreview property.
Guerrilla pickups (of any side) have these pictures:

  • general pickup: "\lxRF\editorpreviews_rf\Data\CfgVehicles\B_G_Pickup_rf.jpg"
  • pickup with fuel tank: "\lxRF\editorpreviews_rf\Data\CfgVehicles\B_G_Pickup_fuel_rf.jpg"

Tura pickups (of any side) have these pictures:

  • general pickup: "\lxRF\editorpreviews_rf\Data\CfgVehicles\I_Tura_Pickup_01_RF.jpg".
  • pickup with fuel tank: "\lxRF\editorpreviews_rf\Data\CfgVehicles\I_Tura_Pickup_fuel_rf.jpg".
Apr 7 2024, 12:26 AM · Arma 3 Creator DLC - Reaction Forces
Schatten added a comment to T180340: RU localization imperfections.

Similar to the Cayman gun name, I would suggest this name: 20-мм безгильзовая пушка.

Apr 7 2024, 12:00 AM · Arma 3 Creator DLC - Reaction Forces

Apr 6 2024

Lexx2k added a comment to T180379: Guerrilla pickup with fuel tank has inconsistent preview picture.

Pure accident. There's also just 2 or so Tura skins, while FIA has 8.

Apr 6 2024, 11:58 PM · Arma 3 Creator DLC - Reaction Forces
Schatten added a comment to T180379: Guerrilla pickup with fuel tank has inconsistent preview picture.

But Tura pickups have consistent pictures -- all of them have the same color variant.

Apr 6 2024, 11:51 PM · Arma 3 Creator DLC - Reaction Forces
Lexx2k added a comment to T180340: RU localization imperfections.

Please write in detail what exactly this is. I can't read russian language and for me this could be anything.

Apr 6 2024, 11:21 PM · Arma 3 Creator DLC - Reaction Forces
Lexx2k closed T180378: Pickup dashboard top part is upside down as Resolved.

Already fixed in next patch.

Apr 6 2024, 11:20 PM · Arma 3 Creator DLC - Reaction Forces