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morgoth0 (Grahame Curtis)
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User Since
Aug 8 2017, 5:01 PM (385 w, 6 d)

Recent Activity

Oct 10 2024

morgoth0 added a comment to T185238: Version 2.18 Incorrect custom radio! RPT spam.

Same issue here with ARMA 3 Epoch mod, which defines a number of custom radio channels

Oct 10 2024, 3:58 PM · Arma 3

Jan 31 2024

morgoth0 added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

I believe OP is refering to server side FPS / tick rate being limited by this function, not the client side FPS. Yes, client side may be capped to 60 FPS but server side requires much, much higher FPS / tick rate, in the thousands (minimum) or server operation is severely throttled and as OP suggests highly unstable. That performance of Nitrado hosted DayZ servers is highly unstable is beyond dispute. Please look into this further.

No, we are talking about server FPS as well. Anything above 100 server FPS should have pure placebo effect and will unnecessarily exhaust CPU.

Also our wiki does not seem to mention anything about 1000fps? https://community.bistudio.com/wiki/DayZ:Server_Configuration

Jan 31 2024, 3:28 PM · DayZ Xbox

Apr 28 2021

morgoth0 added a comment to T157922: New verification mechanism causes mods without a mod.cpp to be unrecognized.

All is working again with signature verification on. Thanks very much for the fix here

Apr 28 2021, 3:48 PM · DayZ

Apr 21 2021

morgoth0 added a comment to T157922: New verification mechanism causes mods without a mod.cpp to be unrecognized.

Great. Appreciate that! :)

Apr 21 2021, 6:41 PM · DayZ
morgoth0 created T157922: New verification mechanism causes mods without a mod.cpp to be unrecognized.
Apr 21 2021, 12:19 AM · DayZ

May 14 2020

morgoth0 created T150939: Fuel Pumps do not auto-refuel unless local to a client.
May 14 2020, 7:52 PM · Arma 3

Dec 31 2018

morgoth0 added a comment to T135846: Certain uniforms seem to mess with the results from getAllHitPointsDamage.

For example in the uniforms that exhibit this behaviour, the hithands hit point position in the array is matched to the head_hit hit selection value... in all the other uniforms it is matched to the hands hit selection

Dec 31 2018, 4:15 PM · Arma 3
morgoth0 added a comment to T135846: Certain uniforms seem to mess with the results from getAllHitPointsDamage.

It is the inconsistency in the *ordering of the hit selection array*. I do not know whether this has an adverse affect which is why I asked for confirmation of whether it is actually an issue.

Dec 31 2018, 4:13 PM · Arma 3
morgoth0 added a comment to T135846: Certain uniforms seem to mess with the results from getAllHitPointsDamage.

Note that all vanilla ARMA 3 ghillies have the same issue. Tested in the Arsenal as well now

Dec 31 2018, 1:43 AM · Arma 3

Dec 28 2018

morgoth0 created T135846: Certain uniforms seem to mess with the results from getAllHitPointsDamage.
Dec 28 2018, 1:26 AM · Arma 3

Aug 8 2017

morgoth0 added a comment to T126416: Stuck inside a rock.

Should be DayZ NJ 2-13 (108.61.129.68:2302)

Aug 8 2017, 5:23 PM · DayZ
morgoth0 created T126416: Stuck inside a rock.
Aug 8 2017, 5:10 PM · DayZ