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Certain uniforms seem to mess with the results from getAllHitPointsDamage
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When putting on certain types of uniforms the results from getAllHitPointsDamage seem to be corrupted.

For example, in vanilla ARMA3 if I spawn as a NATO Rifleman I have this result from getAllHitPointsDamage:


but if I put on the U_BG_Guerilla1_1 uniform it changes to this, which has issues:


There are other uniforms that do the same. If you can confirm that this is actually an issue I will pass on the data.



Operating System
Windows 10 x64
Steps To Reproduce

In Eden place a Rifleman and a U_BG_Guerilla1_1 uniform. In the debug console in SP play run getAllHitPointsDamage and note the result. Switch uniforms and rinse and repeat.

This result was also seen using a debug console on a live MP server with mods, but the information above was obtained running vanilla ARMA3 with no mods loaded.

Event Timeline

morgoth0 created this task.Dec 28 2018, 1:26 AM

Note that all vanilla ARMA 3 ghillies have the same issue. Tested in the Arsenal as well now

dedmen added a subscriber: dedmen.Dec 31 2018, 3:34 PM

which has issues

What kind of issues?

I don't see what the problem is. That different models have different hitpoints than others? That is to be expected.

It is the inconsistency in the *ordering of the hit selection array*. I do not know whether this has an adverse affect which is why I asked for confirmation of whether it is actually an issue.

For example in the uniforms that exhibit this behaviour, the hithands hit point position in the array is matched to the head_hit hit selection value... in all the other uniforms it is matched to the hands hit selection

oukej added a subscriber: oukej.Jan 4 2019, 12:24 AM