Page MenuHomeFeedback Tracker

michelsendk
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 7 2013, 9:11 AM (611 w, 11 h)

Recent Activity

May 10 2016

michelsendk added a comment to T72820: Greyhawk explode on UAV terminal connection.

i can confirm that this error occurs on Dedicated servers

May 10 2016, 6:22 AM · Arma 3
michelsendk added a comment to T67975: Bi-pod should be brought to life.

ye you are right. they can just close it. thanks for bringing it up AD2001

May 10 2016, 3:37 AM · Arma 3
michelsendk edited Steps To Reproduce on T67975: Bi-pod should be brought to life.
May 10 2016, 3:37 AM · Arma 3
michelsendk edited Steps To Reproduce on T67974: Sound reduction Headset model NOT WORKING.
May 10 2016, 3:37 AM · Arma 3
michelsendk added a comment to T63059: No ammo on dead NPC or Players.

i will try if i have the problem when i get back from work and let you guys know. thanks for quick reply

May 10 2016, 12:28 AM · Arma 3
michelsendk added a comment to T63059: No ammo on dead NPC or Players.

ok, i can see it works when double clicking, thank you very much , just close the case ;)

May 10 2016, 12:28 AM · Arma 3
michelsendk edited Steps To Reproduce on T63059: No ammo on dead NPC or Players.
May 10 2016, 12:28 AM · Arma 3
michelsendk added a comment to T62944: arma 3 stopped working after press on the botton start when im playing wasteland gamemode or wating for start of any gamemodes.

i can confirm that, but keep in mind that wasteland is just ported to arma 3

May 10 2016, 12:21 AM · Arma 3
michelsendk added a comment to T62942: Cant shoot targets when they are submerged/diving. The bullets wont go through water..

http://www.youtube.com/watch?v=yvSTuLIjRm8

none of the testet weapons penetrated. they all broke when they touch the surface of the water

May 10 2016, 12:21 AM · Arma 3
michelsendk added a comment to T62897: Thrown out of vehicle.

but it should be fixed what so ever,

May 10 2016, 12:19 AM · Arma 3
michelsendk edited Steps To Reproduce on T62897: Thrown out of vehicle.
May 10 2016, 12:19 AM · Arma 3
michelsendk edited Steps To Reproduce on T62866: Zeoring.
May 10 2016, 12:18 AM · Arma 3
michelsendk edited Steps To Reproduce on T62775: speed of boats and cars.
May 10 2016, 12:15 AM · Arma 3
michelsendk added a comment to T62774: Grenades are not powerful enough. .

hand granades. if they kill instantly then it's because the player or youself are alittle hurt in advanced. you can throw a granade right at your own feet with 100% health and, survive the explosion

May 10 2016, 12:15 AM · Arma 3
michelsendk added a comment to T62774: Grenades are not powerful enough. .

ye but even the easist settings the granades should be leathel, and yes i am pretty sure it was not the mini granades.

May 10 2016, 12:15 AM · Arma 3
michelsendk edited Steps To Reproduce on T62774: Grenades are not powerful enough. .
May 10 2016, 12:15 AM · Arma 3

May 9 2016

michelsendk added a comment to T62208: Smoke grenades don't cause enough smoke.

it may be subjective, we used it for cover in CQB, and that covered a big area depending on the wind

May 9 2016, 11:49 PM · Arma 3
michelsendk added a comment to T62208: Smoke grenades don't cause enough smoke.

@michelsendk correct :) but still the granedes produces much more smoke then in the game, depending on the wind

May 9 2016, 11:49 PM · Arma 3
michelsendk added a comment to T62208: Smoke grenades don't cause enough smoke.

-.- @malkekoen****

May 9 2016, 11:49 PM · Arma 3
michelsendk added a comment to T62208: Smoke grenades don't cause enough smoke.

i have been to the army too and our smooke granades were much more powerful, but the smoke from the granade luncher matches verygood with the amount of smoke in the game right now

May 9 2016, 11:49 PM · Arma 3
michelsendk added a comment to T61699: Scopes not working with NVG.

Ye already now we have eNVG that point out people. Try search on youtube. You have the nightvision look with thermal capabilities

May 9 2016, 11:18 PM · Arma 3
michelsendk added a comment to T61699: Scopes not working with NVG.

Also there is a problem whit the view, since the night vision in arma 3 is a binocular type the field of view should be alot higher, and not the Bi-monocular you got in arma 2, with a single illumitor tube. i know cuz i got a NVG 3+ Binocular in real life

May 9 2016, 11:18 PM · Arma 3
michelsendk added a comment to T60740: Make this game livestreamer-friendly.

please make this so the player can make et streamer friendly them selves.

May 9 2016, 9:56 PM · Arma 3
michelsendk edited Steps To Reproduce on T60324: Major FPS drops at city's or airfield.
May 9 2016, 9:39 PM · Arma 3