The amount of smoke should be greatly increased so the effect would be closer to real smoke grenade.
- Legacy ID
The smoke added by Blastcore in A2 was really great, I'm sure it will be ported if BIS won't correct that. GOATier is right though, it's a lot for making position. Well not the debat anyway.
I don't agree. Having been in the army I think sometimes the vanilla smoke in Arma 3 is a bit too much. I also liked the Blastcore smoke from A2, much more realistic. It all depends on the wind though.
@michelsendk: Hmmm, this is getting subjective and maybe we've had different situations we remember. I guess a more scientific approach is necessary, I'm sure grenade's producers are able to give quite specific information depending on wind, temperature, etc. This would be up to the devs and implement it.
In my experience the area covered may have been slighly bigger, but the smoke seemed way more transparent and often sort of sticked to the ground. I was APC gunner (vognkommandør) and used to throw 2-4 smoke grenades at a time to cover the APC during assaults or reversing maneuvers.
But maybe they have greater effect if you've used them during eg. CQB training, as the smoke would fill enclosed spaces better than the open (windy) terrain I am used to.
It would be good as long as when theres high wind conditions it blows away like in real life, I've thrown smoke grenades in heavy wind before (thinking it was light wind), and the entire lot has blown off.