- User Since
- Mar 15 2013, 2:26 AM (386 w, 5 d)
May 10 2016
Vehicles work as expected. To test this go into the editor spawn a civ pick up truck, drive down the runway as fast as you can go and pull a hard turn, the vehicle wont flip. Now for irl test. Join the US Army, get assigned to a unit that uses the in game Oshkosh M-ATV find a long stretch of highway or runway.
Get the vehicle up to the in game max speed. Pull the hardest turn possible, count how many times you flip (this may be difficult as the driver, maybe get a friend to count for you) If the amount of rollovers does not equal what happens in game then BI probably needs to tweak a few things.
!=wasteland && !=dayz && !=domination
this is not a bug or a gameplay problem
im fine with no chain reactions, but a satchel should be able to remove planted explosives
A vehicle with 0 health should not automatically explode. As for cars, they should only explode if some one blows then up with an explosive, rocket, satchel, rpg etc etc.
Would love to have a system similar to ace where there was a percentage chance for a vehicle to explode even when hit by an rpg.
May 9 2016
+1 for detonator item, press f to cycle to it
Having weapons behave as they do now gives us a few gameplay positives
1 Compared to arma 2, combat at a distance is prolonged leading to longer firefights and less i see you now your dead gameplay which is just boring.
2 Changing this would negate some differances in weapons makeing them all have a similar feel. i.e. pistols should be more controllable then assault rifles
3 As it is now people are rewarded for learning to control their gun.
If shooting becomes easier then it is now, gameplay will suffer as firefights become who seen who first competitions.
Red orchestra used to have a system similar to what arma 3 has now, then they changed it for red orchestra 2 and the new system was hated, it changed the game into a sniper feast. The german smg is now better then the german heavy mg at range and close in.
you can re bind your keys its already in the game