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User Since
Mar 15 2013, 2:26 AM (559 w, 6 d)

Recent Activity

May 10 2016

house added a comment to T63286: Vehicles feel... weak. They stall while going up inclines, are weightless, handle too poorly..

Vehicles work as expected. To test this go into the editor spawn a civ pick up truck, drive down the runway as fast as you can go and pull a hard turn, the vehicle wont flip. Now for irl test. Join the US Army, get assigned to a unit that uses the in game Oshkosh M-ATV find a long stretch of highway or runway.

Get the vehicle up to the in game max speed. Pull the hardest turn possible, count how many times you flip (this may be difficult as the driver, maybe get a friend to count for you) If the amount of rollovers does not equal what happens in game then BI probably needs to tweak a few things.

May 10 2016, 12:35 AM · Arma 3
house added a comment to T63207: [Feature request] Exclusion filters for the MP server browser.

!=wasteland && !=dayz && !=domination

May 10 2016, 12:33 AM · Arma 3
house added a comment to T63095: Peeking and Shooting.

this is not a bug or a gameplay problem

May 10 2016, 12:29 AM · Arma 3
house added a comment to T62904: Only own explosives explode, even if they are near ( less than 1 m ) to explosives that someone else planted.

im fine with no chain reactions, but a satchel should be able to remove planted explosives

May 10 2016, 12:19 AM · Arma 3
house added a comment to T62515: Vehichles blowing up without any warning is a bit unrealistic, isn't it?.

A vehicle with 0 health should not automatically explode. As for cars, they should only explode if some one blows then up with an explosive, rocket, satchel, rpg etc etc.

Would love to have a system similar to ace where there was a percentage chance for a vehicle to explode even when hit by an rpg.

May 10 2016, 12:04 AM · Arma 3

May 9 2016

house added a comment to T61061: "Touch off bombs" has priority over EVERYTHING..

+1 for detonator item, press f to cycle to it

May 9 2016, 10:40 PM · Arma 3
house added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Having weapons behave as they do now gives us a few gameplay positives

1 Compared to arma 2, combat at a distance is prolonged leading to longer firefights and less i see you now your dead gameplay which is just boring.

2 Changing this would negate some differances in weapons makeing them all have a similar feel. i.e. pistols should be more controllable then assault rifles

3 As it is now people are rewarded for learning to control their gun.

If shooting becomes easier then it is now, gameplay will suffer as firefights become who seen who first competitions.

Red orchestra used to have a system similar to what arma 3 has now, then they changed it for red orchestra 2 and the new system was hated, it changed the game into a sniper feast. The german smg is now better then the german heavy mg at range and close in.

May 9 2016, 9:58 PM · Arma 3
house added a comment to T58466: [Steam Alpha] Stand up key should not work as a toggle.

you can re bind your keys its already in the game

May 9 2016, 3:16 PM · Arma 3