- User Since
- Dec 18 2013, 4:44 PM (440 w, 3 d)
Dec 16 2019
May 10 2016
The cause of this seems to be as follows:
- Open a can or find a dinkable in vicinity.
- Drink/Eat/Eat all
- Change direction of player or fiddle around in the inventory in general. Changing direction seems to be the culprit.
- Nothing is consumed.
- No option to consume anything until server switch or re-connect.
Not sure, but this seemes to start happening at the same time the game got invisible sardines... Probably unrelated.
Seems to be an issue for all types of scopes and binoculars.
Not sure raindrops would actually be visible as close things will be totally blurred out due to beeing totally out of focus, but some form of visibility degradation should be present I guess.
A can of sardines did not show this bug, but a sereal box did.
I get this on medium GFX as well, without any changes to local settings files.
Same with backpacks, any backpack can contain a backpack of the same size.
Good point. It looks like all types of containers derive from the same base behavior/class. For cans and bottles, the behaviour is kind of OK(a ravioli can beeing replacable with a spagetti can as an example), but for containers that may wildly differ in contents(like ammo boxes and med packs) the behavior breaks down as they are generally not seamlessly replacable by each other.
Similar to bug 0000011
You can... Just make sure you have loose ammo that fits the weapon type and that it is in your inventory(not in a pack or a magazine)...
I suspect the "disapear forever bug" and "drop through floor bug" are the same. It just gets confused with the "disappear for a while bug" when reported as it would be pretty hard as a player to know the actual error.
Yes: Sometimes it takes a while for a dropped item to appear on the ground. And as this bug also exists it is hard to know when it has dropped under the floor and when you just need to whait a bit.
I suspect the "disapear forever bug" is the same as the "drop through floor bug", the only difference is if there is an accessible floor under the one you dropped it on. If your floor is the wilderness, it is gone(or at least unreacable for you). If the floor is the second floor of a building, you will be able to find it on the floor below if it is accssible.
Very annoying when it happens to your filled ammo box... :)
Found a rater lonely pissed off zombie in this state in Kozlovka.
Kind of liked the "You can't quit, you are in combat" functionality that was in the mod. Hope something similar will be put in S.A. before release.
Since version 0.30.113925 this happens regularly when running long distance. I empty my hands, double tap W to start running. Typically hold down ALT as well too look around while keeping the same heading.
After 5-10 minutes I get thrown back a bit(not as far as others seem to indicate). The game stops accepting input from keyboard and mouse and the only way out is to kill the game process.
An interesting addition here is that the game seems to be running fine. The landscape is still animating and souns are playing, ithe issue is that the game no longer responds to my input(including refusing accessing the menu and such things), so this is not a full "game frozen" issue.
Indded, seems to be same problem as bug 561.
Same happens for me in the intro screen(where your glorious survivor basks in maximum lense flare).
Seems rather random. Eiter I get an M4 with all attachments intact OR an M4 with attachments flickering when I turn my survivor OR just an M4 with nothing attached.
And by nothing attached I mean nothing but the base weapon model: no sights, no magazines, no flashlight, no bipod, no grip or stock.