Page MenuHomeFeedback Tracker

Refillable liquid containers behaving unexpected
New, WishlistPublic

Description

When having a bottle or canteen in the "quick bar", if you select it and then use it(drink from it), you take a swig from it and then it gets de-selected.

I would expect it to stay selected. I mean, I don't expect the rifle to be automatically holstered after I fire a shot, right?

Typical scenario is that I find a well, drink what is left in the canteen, and refill the canteen from the well.

Details

Legacy ID
3185152161
Severity
None
Resolution
Open
Reproducibility
Always
Category
Ingame UI
Steps To Reproduce
  1. Get a canteen or water bottle.
  2. Assign it to a "quick bar" slot.
  3. Press the assigned quick number
  4. Press middle mouse wheel, or whatever you have assigned to perform the default action with the object in your hand
  5. The bold adventurer takes a hearty swig
  6. ...and takes it upon him/herself to shove it back at the bottom of your backpack ( where you also keep your head according to bug 3636 )

Event Timeline

bjarnegronnevik set Category to Ingame UI.
bjarnegronnevik set Reproducibility to Always.
bjarnegronnevik set Severity to None.
bjarnegronnevik set Resolution to Open.
bjarnegronnevik set Legacy ID to 3185152161.May 8 2016, 3:24 PM
valdark added a subscriber: valdark.May 8 2016, 3:24 PM

Same is occurring with food that has more than one use.

I also noticed that if I have two of the same type of container that even if I place each on its own hot bar spot it will always draw the first container until I swap it directly in the hot bar with the first one.

Causes issues when attempting to refill multiple bottles or move to a full bottle when the first is empty.

This goes for containers and med kits as well.

Good point. It looks like all types of containers derive from the same base behavior/class. For cans and bottles, the behaviour is kind of OK(a ravioli can beeing replacable with a spagetti can as an example), but for containers that may wildly differ in contents(like ammo boxes and med packs) the behavior breaks down as they are generally not seamlessly replacable by each other.