- User Since
- Mar 6 2013, 1:04 AM (550 w, 3 d)
May 10 2016
Really? There is tons of real time dynamic lighting in use in games even older than arma. The only real reason we are not going to get full dynamic lighting is because it would take bohemia a decade to code it.
May 9 2016
Oh yeah the white character models are very, very dark toned, Perhaps add some pastier models to choose
I have to agree with this, the animation is a very casual disembark and is the same for both get out and eject options, perhaps add a separate fast animation for ejecting?
In real life it is possible to fire weapons after they have been exposed to water. Now sure some weapons will malfunction and jam after water exposure it is not always the case, and it is a safe assumption our soldiers will shake out their fire arms after a nice swim.
I can confirm this has happened to me in game as well.
I agree that the recoil is a bit high, considering the fact that the game is 30 years in the future you would think anti recoil systems would be a thing now.
Life is complicated, simulators stimulate life. If it is too challenging to learn the controls then maybe arma is not for you.
I too also have noticed low utilization from A3
2x radeon hd 7950
No matter the setting I use, 1440p low/ultra 1080p low/ultra I get ~30FPS now low is slightly better and more playable than ultra its still silly considering I get about 50fps on A2.
Oh and those who are running a Crossfire Configuration, it seems that A3 utilizes crossfire but does not use it properly.
Intel i7 2700k Hyperthreading off, 3.9ghz turbo clock
2x Radeon HD 7950s 880/1250 mhz, 8x/8x PCIe 2.0 Xfire setup
And from a query of friends it would seem that arma 3 runs much better on nvidia cards than AMD :/