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Toky
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User Since
Oct 12 2016, 10:26 AM (427 w, 6 d)

Recent Activity

Jul 20 2017

Toky added a comment to T126240: Argo.

Hello ItzJono,
We are very thankful for you being part of our journey, but there are no advantages to players who owned the game before it was released. Not sure what made you think there was something to gain by playing during the open prototype :)
If you desire something more as mentioned by Vietwitch, there is Argo Supporter's Pack available for you.

Jul 20 2017, 4:56 PM · Restricted Project

Jun 21 2017

Toky added a comment to T125505: Feedback! .

Hi Jakob,
I will address rest of the feedback.

  1. More non hardcore servers - that has already been addressed, it was an experiment, but we noticed out player base isn't pleased with the steep learning curve. Now the servers are about 60/40 in favour of Easy(Formerly Normal)
  2. Lobby feature is sadly something that is absolutely out of scope for us, we will encourage players to use Steam's "Join game" feature, which if you choose to use it will connect you directly to the server where your friend is, if there is free slot.
  3. If you know Arma, which you apparently do from the number of hours you put into it, you know desync and hitboxes is tale as old as time in Argo, and Argo is after all just Arma with new fancy coat.

4)Sound vise - After we finish the game and release, we will watch closely the feedback of player, we already heard some towards to footsteps and we will continue to track it.

  1. All about that Rank - Argo was and still is developed in rather small team, we will do what we can, and hope that our team will grow if the game succeeds - more people, more features.
  2. PR - we hope to improve it after the release, but as I (Producer) am also the person who takes care of our community, I can't right now expand it with Reddit. What I do plan to do is a create a program for the community members which will want to take part in moderating forums/reddit etc. Hope to announce it soon. So far everything is shared here, twitter, facebook and Steam Discussion.

So you might be hit up soon!
And overall thanks for your feedback, it's always lovely to our players being so passionate.

Jun 21 2017, 1:48 PM · Restricted Project

Jun 16 2017

Toky changed Resolution from resolution:open to resolution:nobug on T125651: Ranks.
Jun 16 2017, 1:12 PM · Restricted Project
Toky closed T125651: Ranks as Resolved.

Changelog:
Changed: XP requirements for levels have been adjusted. Your level might have dropped slightly.
https://www.projectargo.net/blog/changelogs/update-077

Jun 16 2017, 1:12 PM · Restricted Project

Mar 28 2017

Toky changed Resolution from resolution:open to resolution:notabug on T124085: how about expand the player base?.
Mar 28 2017, 4:21 PM · Restricted Project
Toky closed T124085: how about expand the player base? as Resolved.

Will do :)
Feedback is what moves our game and us as a developers forward, so thanks for that.

Mar 28 2017, 4:20 PM · Restricted Project
Toky added a comment to T124085: how about expand the player base?.

This is what we hope for. Right now testing the game on smaller scale of dedicated players which are capable to overcome some of the technical issues and occasional bugs is whats probably the best for the game.
We appreciate your concern, it's always nice to see that players care :)

Mar 28 2017, 4:09 PM · Restricted Project
Toky changed the status of T124085: how about expand the player base? from New to Acknowledged.
Mar 28 2017, 3:36 PM · Restricted Project
Toky claimed T124085: how about expand the player base?.

Hi,
Project Argo is still in prototype, with very little advertisement and we are aware of the lower player count.
Recently Project Argo was mentioned in Arma 3 humble bundle and that has increased our numbers a little bit. Sadly, this is what usually happens with prototype, early access games, players are waiting for larger update or release. We do plan to have the game on Steam when it's released, and also advertise it more.
Thanks for your support.

Mar 28 2017, 3:36 PM · Restricted Project

Feb 23 2017

Toky reassigned T120929: Clash end of game screen bugged from Toky to Vietwitch.
Feb 23 2017, 4:30 PM · Restricted Project
Toky reassigned T121285: White dot moving with only first player in team from Toky to Vietwitch.
Feb 23 2017, 4:29 PM · Restricted Project
Toky reassigned T121313: Feature Request: Mission Parameters from Toky to Vietwitch.
Feb 23 2017, 4:29 PM · Restricted Project
Toky reassigned T121476: Fell through roof of container on current RAID map. from Toky to Vietwitch.
Feb 23 2017, 4:29 PM · Restricted Project
Toky reassigned T121578: Symbols on the map messed up from Toky to Vietwitch.
Feb 23 2017, 4:29 PM · Restricted Project
Toky reassigned T121818: Airdrops still landing on roof from Toky to Vietwitch.
Feb 23 2017, 4:29 PM · Restricted Project
Toky reassigned T122223: Ladders and doors from Toky to Vietwitch.
Feb 23 2017, 4:29 PM · Restricted Project
Toky reassigned T122878: Switching Scopes doesn't change blur from Toky to Vietwitch.
Feb 23 2017, 4:29 PM · Restricted Project
Toky placed T122892: Reloadbug on the MGs up for grabs.
Feb 23 2017, 4:28 PM · Restricted Project
Toky placed T123118: Spawn problem on La Riviere clash area up for grabs.
Feb 23 2017, 4:28 PM · Restricted Project
Toky reassigned T123431: Raid No boundary on defense from Toky to Vietwitch.
Feb 23 2017, 4:28 PM · Restricted Project

Feb 21 2017

Toky changed the status of T123431: Raid No boundary on defense from New to Acknowledged.
Feb 21 2017, 12:41 PM · Restricted Project

Feb 7 2017

Toky changed the status of T122812: Grey Screen ingame from New to Need More Info.
Feb 7 2017, 1:39 PM · Restricted Project
Toky assigned T123213: Faulty Spawn in Cancon [Clash] to DarkDruid.
Feb 7 2017, 1:39 PM · Restricted Project

Feb 1 2017

Toky changed the status of T123118: Spawn problem on La Riviere clash area from New to Acknowledged.
Feb 1 2017, 9:52 AM · Restricted Project

Jan 24 2017

Toky changed Resolution from resolution:open to resolution:wontfix on T121386: Project Argo Adaptive Crosshair Off bug.
Jan 24 2017, 2:43 PM · Restricted Project
Toky closed T121386: Project Argo Adaptive Crosshair Off bug as Resolved.

There is nothing to fix, the function works the same way in Arma. The crosshair points to the middle of the screen, which aligns with the bullet trajectory at a certain distance. Contrary to many shooters, the bullet in Arma is actually fired from the muzzle of the weapon, so in very close range, the bullet basically has not enough distance to reach the middle of the screen. The adaptive crosshair compensates this, because it tries to actually represent where the bullet will hit according to terrain features at which a player aims. If a player turns the adaptive crosshair off, they are required to have the so called muzzle awarness, since they cannot always rely on the crosshair alone.

Jan 24 2017, 2:43 PM · Restricted Project

Jan 23 2017

Toky changed the status of T121386: Project Argo Adaptive Crosshair Off bug from New to Acknowledged.
Jan 23 2017, 3:00 PM · Restricted Project
Toky added a comment to T122812: Grey Screen ingame.

Hi, does this issue still occur?

Jan 23 2017, 2:58 PM · Restricted Project
Toky changed the status of T121285: White dot moving with only first player in team from New to Acknowledged.

Hi, by any chance did you transfer your Arma 3 profile to Argo? If not then are you playing on official or unofficial servers?

Jan 23 2017, 2:53 PM · Restricted Project
Toky reassigned T122047: Committing Suicide/Spawn Death Bug from Toky to DarkDruid.
Jan 23 2017, 2:51 PM · Restricted Project
Toky changed Resolution from resolution:open to resolution:wontfix on T121698: Key for Underbarrel Weapons.
Jan 23 2017, 2:50 PM · Restricted Project
Toky closed T121698: Key for Underbarrel Weapons as Resolved.

The way this works is aligned with the vision of Argo partially taking controls over from Arma 3 :)

Jan 23 2017, 2:50 PM · Restricted Project
Toky changed Resolution from resolution:open to resolution:fixed on T121372: Vehicle still have the potential to spawn in ground.
Jan 23 2017, 2:47 PM · Restricted Project
Toky closed T121372: Vehicle still have the potential to spawn in ground as Resolved.

Should be resolved by now :)

Jan 23 2017, 2:47 PM · Restricted Project
Toky closed T121143: Clipping Through Doors as Resolved.
Jan 23 2017, 2:45 PM · Restricted Project
Toky added a comment to T120770: Windows key and 'CTRL + ALT + DEL' does not work properly..

Hi, if you are still active, could you by any chance try to follow this guide https://feedback.bistudio.com/w/ft_argo_howto/ingamebug// and add the needed info?

Jan 23 2017, 2:45 PM · Restricted Project
Toky changed Resolution from resolution:open to resolution:notfixable on T121143: Clipping Through Doors.
Jan 23 2017, 2:43 PM · Restricted Project
Toky merged task T121144: Clipping Through Ramps into T121143: Clipping Through Doors.
Jan 23 2017, 2:42 PM · Restricted Project
Toky merged T121144: Clipping Through Ramps into T121143: Clipping Through Doors.
Jan 23 2017, 2:42 PM · Restricted Project
Toky claimed T121144: Clipping Through Ramps.
Jan 23 2017, 2:42 PM · Restricted Project
Toky changed the status of T121143: Clipping Through Doors from New to Acknowledged.

This is an issue of collision present in both Argo and Arma 3. Sadly there is very little we can do.

Jan 23 2017, 2:41 PM · Restricted Project
Toky merged T121311: End Game Podium graphic sometimes fails to appear into T120929: Clash end of game screen bugged.
Jan 23 2017, 2:40 PM · Restricted Project
Toky merged task T121311: End Game Podium graphic sometimes fails to appear into T120929: Clash end of game screen bugged.
Jan 23 2017, 2:40 PM · Restricted Project
Toky claimed T121311: End Game Podium graphic sometimes fails to appear.
Jan 23 2017, 2:40 PM · Restricted Project
Toky merged task T120854: Using big scope in RCO scope on Scout class, then to the other scope bugs out into T122878: Switching Scopes doesn't change blur.
Jan 23 2017, 2:39 PM · Restricted Project
Toky merged T120854: Using big scope in RCO scope on Scout class, then to the other scope bugs out into T122878: Switching Scopes doesn't change blur.
Jan 23 2017, 2:39 PM · Restricted Project
Toky changed the status of T120854: Using big scope in RCO scope on Scout class, then to the other scope bugs out from New to Acknowledged.
Jan 23 2017, 2:39 PM · Restricted Project
Toky changed the status of T120770: Windows key and 'CTRL + ALT + DEL' does not work properly. from New to Acknowledged.
Jan 23 2017, 2:37 PM · Restricted Project
Toky claimed T120770: Windows key and 'CTRL + ALT + DEL' does not work properly..
Jan 23 2017, 2:37 PM · Restricted Project

Jan 18 2017

Toky changed the status of T122892: Reloadbug on the MGs from New to Acknowledged.
Jan 18 2017, 1:59 PM · Restricted Project
Toky claimed T122892: Reloadbug on the MGs.
Jan 18 2017, 1:59 PM · Restricted Project

Jan 16 2017

Toky claimed T122878: Switching Scopes doesn't change blur.
Jan 16 2017, 4:19 PM · Restricted Project
Toky changed the status of T122878: Switching Scopes doesn't change blur from New to Acknowledged.
Jan 16 2017, 4:19 PM · Restricted Project

Jan 13 2017

Toky merged T121695: Project Argo Grey Screen into T122812: Grey Screen ingame.
Jan 13 2017, 11:42 AM · Restricted Project
Toky merged task T121695: Project Argo Grey Screen into T122812: Grey Screen ingame.
Jan 13 2017, 11:42 AM · Restricted Project
Toky claimed T121695: Project Argo Grey Screen.
Jan 13 2017, 11:42 AM · Restricted Project

Jan 3 2017

Toky changed the status of T122472: Respawn Bug from New to Acknowledged.
Jan 3 2017, 10:55 AM · Restricted Project

Dec 19 2016

Toky changed the status of T122223: Ladders and doors from New to Acknowledged.
Dec 19 2016, 10:23 AM · Restricted Project
Toky claimed T122223: Ladders and doors.
Dec 19 2016, 10:23 AM · Restricted Project

Dec 12 2016

Toky changed Resolution from resolution:open to resolution:fixed on T121400: VOIP/VON in lobby is broken, Patch 0.67.
Dec 12 2016, 12:43 PM · Restricted Project
Toky closed T121400: VOIP/VON in lobby is broken, Patch 0.67 as Resolved.

This bug has been fixed and will be a part of the new update.
Thanks for reporting.

Dec 12 2016, 12:43 PM · Restricted Project
Toky changed Resolution from resolution:open to resolution:fixed on T122079: Objects in the air on link patch 0.72.
Dec 12 2016, 10:52 AM · Restricted Project
Toky closed T122079: Objects in the air on link patch 0.72 as Resolved.
Dec 12 2016, 10:52 AM · Restricted Project
Toky added a comment to T122079: Objects in the air on link patch 0.72.

Hi,
thanks for reporting, these bugs has been fixed and the fixed will be in game within the next update.

Dec 12 2016, 10:52 AM · Restricted Project
Toky merged T121371: Constant voice transmission in lobby into T121400: VOIP/VON in lobby is broken, Patch 0.67.
Dec 12 2016, 10:51 AM · Restricted Project
Toky merged task T121371: Constant voice transmission in lobby into T121400: VOIP/VON in lobby is broken, Patch 0.67.
Dec 12 2016, 10:51 AM · Restricted Project
Toky claimed T121400: VOIP/VON in lobby is broken, Patch 0.67.
Dec 12 2016, 10:51 AM · Restricted Project
Toky changed Resolution from resolution:open to resolution:fixed on T121330: Scoring is sometimes inconsistent until the end of the round..
Dec 12 2016, 10:36 AM · Restricted Project
Toky closed T121330: Scoring is sometimes inconsistent until the end of the round. as Resolved.

We have added some more fixed to this in the update 0.72.
If you come across it again, please do report it.

Dec 12 2016, 10:36 AM · Restricted Project
Toky changed Resolution from resolution:open to resolution:fixed on T121312: Player stuck issue on Link - Le Port South.
Dec 12 2016, 10:34 AM · Restricted Project
Toky closed T121312: Player stuck issue on Link - Le Port South as Resolved.

Lighthouse is no longer accessible.
Thanks for reporting :)

Dec 12 2016, 10:34 AM · Restricted Project
Toky added a comment to T122047: Committing Suicide/Spawn Death Bug.

Hi,
we are aware of this issue.
To explain what is happening. To respawn a player, engine should be controlling if there is enough space at the point of respawn. Sometimes apparently engine fails to do this and it results in spawning player in inappropriate place and launching him into the air or killing him.
We will try to gather repro and fix it, but be aware this bug is very elusive to reproduce/fix.
Thanks for reporting!

Dec 12 2016, 10:33 AM · Restricted Project
Toky claimed T122047: Committing Suicide/Spawn Death Bug.
Dec 12 2016, 10:29 AM · Restricted Project
Toky claimed T122079: Objects in the air on link patch 0.72.
Dec 12 2016, 10:16 AM · Restricted Project

Dec 9 2016

Toky claimed T121371: Constant voice transmission in lobby.
Dec 9 2016, 11:01 AM · Restricted Project

Dec 6 2016

Toky assigned T121857: Font not matching area to DarkDruid.
Dec 6 2016, 9:02 AM · Restricted Project

Dec 5 2016

Toky changed the status of T121578: Symbols on the map messed up from New to Acknowledged.

Hi, thanks for reporting. This most likely issue connected with joining to game in progress.

Dec 5 2016, 9:54 AM · Restricted Project
Toky claimed T121578: Symbols on the map messed up.
Dec 5 2016, 9:53 AM · Restricted Project
Toky changed Resolution from resolution:open to resolution:fixed on T121697: Game crashes when beeing closed.
Dec 5 2016, 9:39 AM · Restricted Project
Toky closed T121697: Game crashes when beeing closed as Resolved.

This fix will be in an upcoming update, thanks for reporting!

Dec 5 2016, 9:39 AM · Restricted Project
Toky changed the status of T121818: Airdrops still landing on roof from New to Acknowledged.
Dec 5 2016, 9:37 AM · Restricted Project
Toky claimed T121818: Airdrops still landing on roof.
Dec 5 2016, 9:37 AM · Restricted Project

Dec 2 2016

Toky assigned T121745: Game not recognising team affiliation to DarkDruid.
Dec 2 2016, 3:45 PM · Restricted Project
Toky changed the status of T121697: Game crashes when beeing closed from New to Acknowledged.
Dec 2 2016, 9:28 AM · Restricted Project
Toky claimed T121697: Game crashes when beeing closed.
Dec 2 2016, 9:28 AM · Restricted Project

Nov 29 2016

Toky changed Resolution from resolution:open to resolution:wontfix on T121162: not a bug but something that should be changed.
Nov 29 2016, 2:48 PM · Restricted Project
Toky closed T121162: not a bug but something that should be changed as Resolved.
Nov 29 2016, 2:48 PM · Restricted Project
Toky added a comment to T121162: not a bug but something that should be changed.

Hi,
we decided not to add any other servers other then those that are present (EU, US west, US east) for as long as Project Argo is in prototype.

Nov 29 2016, 2:48 PM · Restricted Project
Toky changed the status of T121361: Randomly spawning, as a defender, outside the zone in Raid mode. from New to Acknowledged.

Hi, this is very rare bug occurring in approx. 5% of respawns, we will try to reproduce and fix it.
Thanks for reporting.

Nov 29 2016, 2:47 PM · Restricted Project
Toky changed Resolution from resolution:open to resolution:fixed on T121401: Cars on Link mod killing, Patch 0.67.
Nov 29 2016, 2:46 PM · Restricted Project
Toky closed T121401: Cars on Link mod killing, Patch 0.67 as Resolved.

Should be resolved, if you observe this again in upcoming update, please do report it.
Thanks!

Nov 29 2016, 2:46 PM · Restricted Project
Toky changed Resolution from resolution:open to resolution:unabletoduplicate on T121329: When joining another player through steam, argo doesn't log in..
Nov 29 2016, 2:45 PM · Restricted Project
Toky closed T121329: When joining another player through steam, argo doesn't log in. as Resolved.
Nov 29 2016, 2:45 PM · Restricted Project
Toky changed Resolution from resolution:open to resolution:fixed on T121391: Spawn timer / Round start desync.
Nov 29 2016, 2:43 PM · Restricted Project
Toky closed T121391: Spawn timer / Round start desync as Resolved.

This should be resolved now, it should be in game in update 0.73.

Nov 29 2016, 2:43 PM · Restricted Project

Nov 23 2016

Toky changed the status of T121514: Mismatched team colours from New to Acknowledged.
Nov 23 2016, 9:23 AM · Restricted Project
Toky claimed T121514: Mismatched team colours.
Nov 23 2016, 9:22 AM · Restricted Project

Nov 22 2016

Toky added a comment to T121329: When joining another player through steam, argo doesn't log in..

Hi,
we weren't able to reproduce this issue, do you have any further information that could help us?

Nov 22 2016, 10:59 AM · Restricted Project
Toky changed the status of T121391: Spawn timer / Round start desync from New to Acknowledged.
Nov 22 2016, 10:57 AM · Restricted Project
Toky claimed T121391: Spawn timer / Round start desync.
Nov 22 2016, 10:57 AM · Restricted Project