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Description

Hello Bohemia Incubator Team,

this should be a small Feedback to your game Argo. But first about me.
I play Arma 3 since launch so i have about 3k hours in your game. I know the game is not perfect but Arma wouldn't be Arma without Bugs right?

So... I downloaded Argo on public release and it was amazing.... but got frustrating really quickly duo to balancing issues wich are gone now! I left the game rest in my Steam Libary and just recently checked back and WOW it's even better now! Gj guys!

But some things just need to be done.Argo has a game experience no other game can provide. It is unique! You got the unlockable items for long term Progress and fun, the open maps like Battlefield and the Tactics from CS:GO in your game involved. It is amazing and you really are alone in this kind of genre so better make something out of it!

But how? Well thats always a good question, your game now is totally playable but still no way perfect.

So some core features are missing first of all.
You guys need to open more non hardcore Servers. Why? Well first time Argo/Arma Players are bad, they need to learn first before the get into the real battle.
Just transform some hardcore into non hardcore Servers. Also playing alone isn't fun in any multiplayer game so you guys definitely need a "Party Feature" ASAP. I mean your Serverbrowser is good but beginners will never be able to play together. Simple "grouping in the Lobby and search together" tool and done.
Maybe even make a Prelog for Beginners to learn the advanced Arma controls like the stances, switching fire mode, and so on.....

Thats for the beginners.... so move on to make it more enjoyable.
I know what I am about to write is not doable in just 1 month but still....
You need to fix Desync, Hitboxes (not only for Players more for objectives!!!), and most important Sound.
You want to make a competive game? Then Sound is key! The volume is just fine but to know where a silenced or even and unsilenced shot came from is impossible. Footsteps also. Is he in my house or the one next door, you will never know.
Those are key Elements! Just look at Playerunknown's Battleground the also fixed Desync and Sound very early on. Because it is important as hell.

Besides that you need to fix the most common Bugs like "Respawn disabled" or you can spawn behind enemy lines in Raid.
MVP Screen Shows a player called "any" with "any points".
Or you die before the round starts and respawn then again. or die because of "outside the playzone" while you are in it.

After that some small gamplay changes. Since the balancing now is great the only thing that comes in mind right now is in Raid you should need less time to stop the hacking process as a Defender.

If all of that is done the game really has a good point on which you can build more new stuff.
Like playing against bots to train aim and learn the maps and new spots.
New gamemodes like deathmatch where you can respawn over and over or free for all.
An Editor where you can build your own maps and so on...

Also you should go in the direction of a competitive game more in the future (far future) with not only leaderboards but also ranks like CS:GO, Rainbow 6 Sieg, Overwatch, LoL, Dota, WoW and so on have them...

Important too is PR. Promotion is key. Reach out to some Youtubers, Streamers and Bloggers and gift them the supporter pack.
Also build a community around your game via Reddit. Answer there questions in Reddit and your Forums and feed them with Infos.
Let the Players know whats going on, what is planed and so on. Well that's important and nice to have for every game i guess.

So thats about it, i hope i could help a little bit with my Feedback even though it's just a brief Review from a random guy.

Also if you need a Forum Mod/Community Manager hit me up any time on email or for any sort of questions (jaxhoizi@gmail.com).

So have a great day, cheers!
Jakob alias Like.

PS.: Why is everyone so mad in global Chat? :o

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

Like created this task.Jun 10 2017, 4:55 PM
Vietwitch changed the task status from New to Acknowledged.
Vietwitch added a subscriber: Vietwitch.

Hello Jakob,
thanks for your enthusiasm and exhaustive feedback. We are glad to read that.

First of all we are planning to bring more non hardcore servers.
There will be quick play which should group together players on the approx same levels.
About prelog for beginners there will be field manual icon in main menu which explain everything about stances. Players could also try these poses in shooting range.
Desync, hitboxes & sound problems are the issues which accompanies us whole time. We will try to do the best.

Bugs:

  1. respawn disabled
  2. spawn behind enemy lines in Raid
  3. MVP Screen Shows a player called "any" with "any points"
  4. die before the round starts and respawn then again
  5. die because of "outside the playzone" while you are in it

If you find any clue about reprosteps, please let us know :).

Editor should be present in release version.
Also thanks for your additional recommendation about ranks, PR and community.

We are looking forward for your next feedback.
Have a nice day,
Vietwitch

PS: Just a humans? :D

Toky added a subscriber: Toky.Jun 21 2017, 1:48 PM

Hi Jakob,
I will address rest of the feedback.

  1. More non hardcore servers - that has already been addressed, it was an experiment, but we noticed out player base isn't pleased with the steep learning curve. Now the servers are about 60/40 in favour of Easy(Formerly Normal)
  2. Lobby feature is sadly something that is absolutely out of scope for us, we will encourage players to use Steam's "Join game" feature, which if you choose to use it will connect you directly to the server where your friend is, if there is free slot.
  3. If you know Arma, which you apparently do from the number of hours you put into it, you know desync and hitboxes is tale as old as time in Argo, and Argo is after all just Arma with new fancy coat.

4)Sound vise - After we finish the game and release, we will watch closely the feedback of player, we already heard some towards to footsteps and we will continue to track it.

  1. All about that Rank - Argo was and still is developed in rather small team, we will do what we can, and hope that our team will grow if the game succeeds - more people, more features.
  2. PR - we hope to improve it after the release, but as I (Producer) am also the person who takes care of our community, I can't right now expand it with Reddit. What I do plan to do is a create a program for the community members which will want to take part in moderating forums/reddit etc. Hope to announce it soon. So far everything is shared here, twitter, facebook and Steam Discussion.

So you might be hit up soon!
And overall thanks for your feedback, it's always lovely to our players being so passionate.