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Theverat
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User Since
Jan 28 2014, 4:47 PM (564 w, 3 d)

Recent Activity

May 10 2016

Theverat added a comment to T94228: Character climbing a ladder falls down instead of reaching the top and walking..

Can confirm.

May 10 2016, 7:46 PM · DayZ
Theverat added a comment to T94226: Unnecessary complexity of several objects cause performance issues.

The first image shows the issue pretty well: the wall is indeed overly complex while the ground to the left is extremely lowpoly.

I'm not sure it's the amount of polygons that is a problem for the DayZ engine, but without knowing the sourcecode that's hard to tell.

May 10 2016, 7:46 PM · DayZ
Theverat added a comment to T94226: Unnecessary complexity of several objects cause performance issues.

Also, remember those fps drops in cities? Anyone here with more than 25 fps in cherno? That kind of proves the point, too.

And there already is a LOD system in the game...

May 10 2016, 7:46 PM · DayZ
Theverat added a comment to T94200: Carry case inception style (going from rockets backpack inception style lol).

Can confirm.

May 10 2016, 7:45 PM · DayZ
Theverat added a comment to T94181: Invisible loot.

Can confirm. Also happens outside of airfields.

May 10 2016, 7:44 PM · DayZ
Theverat added a comment to T94162: Sun shows weird colors (blue, yellow, red).

For me it stays longer, but you are right, it has a low priority.
But it belongs in the bug tracker, I think it was not reported yet.

May 10 2016, 7:43 PM · DayZ
Theverat added a comment to T94162: Sun shows weird colors (blue, yellow, red).

"Graphics: "god rays" could cause overloaded post-processing and graphical corruption"
from the patchnotes: http://forums.dayzgame.com/index.php?/topic/169526-pending-changelog-experimental-branch-033114782/

Is that related to this bug report?

May 10 2016, 7:43 PM · DayZ
Theverat edited Steps To Reproduce on T94162: Sun shows weird colors (blue, yellow, red).
May 10 2016, 7:43 PM · DayZ
Theverat added a comment to T94161: No text in inventory.

Try switching the language to english, that worked for me (had it on german first, too).

May 10 2016, 7:43 PM · DayZ
Theverat added a comment to T94159: Player Health status suggestions.

You do realize the game is in alpha stage and you know what that means, though?
I agree to your "report", but this will most likely come sooner or later anyway...

May 10 2016, 7:43 PM · DayZ
Theverat added a comment to T93574: Unconscious and/or dead characters clipping along the ground and into nearby structures.

Happened to me and a friend. The unconsious body was sliding over the ground in a straight line, even uphill, and could not be stopped.

May 10 2016, 7:23 PM · DayZ
Theverat added a comment to T93002: Big delay when using bandages (and other consumables too).

I guess this has also to do with server lag, but it's extremely annoying that you continue bleeding and only the bandage is "lagging".

May 10 2016, 6:57 PM · DayZ
Theverat added a comment to T90377: FPS Problem with an AMD 6950 1GB.

The fps on the client are _not_ depending on server performance...
In Arma and DayZ the CPU is more important for fps than in other games. There are also lots of settings that depend on the CPU apparently which can reduce fps.

May 10 2016, 5:30 PM · DayZ
Theverat added a comment to T87119: Unconscious body slides indefinitely.

Can confirm.

May 10 2016, 3:17 PM · DayZ
Theverat added a comment to T86880: Poor performance related to buildings.

Same with AMD 7970 GHz and Phenom II @3.5 GHz.
There are lots of duplicates of this bug report btw.
Something about the Buildings/loot and many objects in one place is really badly implemented.

May 10 2016, 3:05 PM · DayZ