I've been looking for possible reasons why the performance of this game is so bad. When looking at objects in the environment I found plenty examples of overly complex structures of objects, causing more triangles than necessary and subsequently increasing calculation requirements.
I've taken a number of screenshots of objects that are unnecessarily complex in structure. Have a look at the uploaded images, you will find bent surfaces where flat surfaces would do the job just fine thereby reducing the vertices required to shape the objects. I think the increased amount of vertices within the objects are responsible for the highly CPU based computing power required to run the game fluently. {F29970} {F29971} {F29972} {F29973} {F29974} {F29975} {F29976} {F29977} {F29978} {F29979} {F29980} {F29981}