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ScratcH334
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User Since
Mar 5 2013, 11:50 PM (605 w, 4 d)

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May 10 2016

ScratcH334 added a comment to T63665: Classes don't work.

Every soldier has a first aid kit which is used to prevent someone from bleeding out for example. It just contains some bandages and other things to dress someone's wound, so the wound doesn't get infected. While the medkit, used from a medic, contains much much more things.

That's also the case in ArmAIII. If you use a first aid kit, it won't heal you, it just stops the bleeding and prevents you from bleeding out but your health stays the same. A medkit stops the bleeding and heals you back to 100% health.

Also with ArmAIII's new inventory system it makes sense that they've given these two special classes a seperate toolkit. Because they both weight something and need to be carried in a backpack which reduces their fatigue. Else you could magically heal someone when you've got nothing but your underwear.

May 10 2016, 12:50 AM · Arma 3
ScratcH334 added a comment to T63665: Classes don't work.

No, it should stay the way it is.

Medics and Repair Specialists spawn with their corresponding tools by default. If not then it's the intention of the mission maker.

Besides, just because you have all the necessary tools doesn't mean that you can make use of them. You'll lack the required knowledge to treat someone's injury from a bullet, for example.

May 10 2016, 12:50 AM · Arma 3

May 9 2016

ScratcH334 added a comment to T61872: New technique for rendering grass at far distance.

It probably means that the devs have seen this ticket and are now looking into that matter

May 9 2016, 11:30 PM · Arma 3
ScratcH334 added a comment to T60296: Sometimes not able to wear/steal an enemys uniform..

If you're a BLUFOR/OPFOR soldier you can only take uniforms from one of your own and not from your enemy or civilian. As civilian though, you can wear every piece of cloth.

The reasoning behind this is because it goes against Geneve Convention, and it would cause some problems with the AI.

May 9 2016, 9:38 PM · Arma 3
ScratcH334 added a comment to T59869: Game Freeze.

Got the exact same problem

May 9 2016, 7:17 PM · Arma 3
ScratcH334 added a comment to T59493: Speed of sound simulation missing.

@SGTIce, the bullet definately travels faster than 300 m/s. In case of the Steyr AUG (which I used in military) the bullet travels at 990 m/s

May 9 2016, 6:58 PM · Arma 3
ScratcH334 added a comment to T59408: Too much recoil on LMG's..

The recoil is fine (imo) because you don't have a pinpoint accuracy like in ArmAII and thus the firefights last longer, which is definately a plus!

May 9 2016, 6:54 PM · Arma 3
ScratcH334 edited Steps To Reproduce on T58854: Hunter GMG light not properly working.
May 9 2016, 4:04 PM · Arma 3