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SGT_RIZZO300
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User Since
Mar 31 2013, 10:55 PM (607 w, 3 d)

Recent Activity

May 10 2016

SGT_RIZZO300 edited Steps To Reproduce on T64927: Raining inside.
May 10 2016, 1:42 AM · Arma 3
SGT_RIZZO300 added a comment to T64919: Details people, details!.

I have to agree, For example when I was flying at about 20 KMH in the opfor helo (KA-60?) and my landing gear cliped a tree. Rather than the tree getting knocked over and my landing gear getting damaged the tree didnt move and my helo exploded into a giant ball of flaming wreckage. I'm pretty sure thats not how that would go...

May 10 2016, 1:41 AM · Arma 3
SGT_RIZZO300 added a comment to T64889: NLAW and RPG-42 should be disposable.

Dont forget, this may be the future but it isnt "that" far into the future so i dont see lasers as a weapon just yet.

May 10 2016, 1:40 AM · Arma 3
SGT_RIZZO300 added a comment to T64857: Electronic Warfare.

I like the idea but I dont want this to turn into a "Who can hack your turrets the fastest" competition. If done right this could add a whole new dimention to the game. Edit: EMP mines sound like a good idea.

May 10 2016, 1:39 AM · Arma 3

May 9 2016

SGT_RIZZO300 added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

I like the idea but it would be a massive headache to use high magnification optics (ie 12X rifle scopes)

May 9 2016, 10:21 PM · Arma 3
SGT_RIZZO300 added a comment to T60117: Ignore.

This is simple, ID your targets BEFORE firing. For example the opfor has darker camo then blufor and the opfor uses a more organic helmet shape while the blufor helmet is very box-like.

May 9 2016, 9:27 PM · Arma 3
SGT_RIZZO300 added a comment to T59493: Speed of sound simulation missing.

It is very annoying how sniper rounds can be heard a few seconds before they actualy get to the target. At least we arent shooting at extreme ranges just yet (such as the lighthouse at the firing range to mike-26) At that point its useless to even try.

May 9 2016, 6:59 PM · Arma 3
SGT_RIZZO300 added a comment to T58793: Implement a visual stance indicator.

This would be very nice, I hate walking around half bent over to the left and in a semiprone position without knowing O_O +1

May 9 2016, 3:31 PM · Arma 3