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SAK
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User Since
Apr 10 2014, 1:32 PM (558 w, 6 d)

Recent Activity

Jul 17 2018

SAK added a comment to T131297: gamma exploit in 0.63 still possible.

make private please

Jul 17 2018, 7:30 PM
SAK created T131297: gamma exploit in 0.63 still possible.
Jul 17 2018, 7:29 PM

Jun 9 2018

SAK renamed T130341: CTD stress test vol 21 from CTD tress test vol 21 to CTD stress test vol 21.
Jun 9 2018, 12:17 PM
SAK created T130341: CTD stress test vol 21.
Jun 9 2018, 12:16 PM
SAK updated the task description for T130338: character locked in database test vol 21.
Jun 9 2018, 11:39 AM · DayZ
SAK created T130338: character locked in database test vol 21.
Jun 9 2018, 11:37 AM · DayZ

Jun 2 2018

SAK created T129789: client crash stress test june 2 0.63.
Jun 2 2018, 12:03 PM · DayZ

Jun 25 2017

SAK added a comment to T125777: Game crash Stable Update 0.62.140099.

Had another CTD, I attached the crash log.

Jun 25 2017, 11:26 AM · DayZ

Jun 22 2017

SAK added a comment to T125777: Game crash Stable Update 0.62.140099.

Done{F65531}

Jun 22 2017, 4:19 PM · DayZ
SAK updated the task description for T125777: Game crash Stable Update 0.62.140099.
Jun 22 2017, 2:14 PM · DayZ
SAK created T125777: Game crash Stable Update 0.62.140099.
Jun 22 2017, 2:13 PM · DayZ

Jun 4 2017

SAK added a comment to T125270: melee kill on infected causes a walking bug.

Update: in the latest patch so far I have not experienced this bug after melee killing about 6 infected. Not sure though if that means the bug is gone and I also don't know if a fix has been deployed in the latest patch.

Jun 4 2017, 10:06 AM · DayZ

May 31 2017

SAK created T125270: melee kill on infected causes a walking bug.
May 31 2017, 9:42 PM · DayZ

May 30 2017

SAK created T125218: mouse button assignment.
May 30 2017, 12:40 PM · DayZ

May 11 2016

SAK added a comment to T112803: CTD on some exp servers.

Uploaded the folder contents.

May 11 2016, 6:37 AM · DayZ
SAK added a comment to T112803: CTD on some exp servers.

After validating the files I went back to the same spot on UK 0-5 and had no crash this time. I found a MP-133 shotgun so maybe that is what was causing the crashes. I guess this issue seems solved for now.

May 11 2016, 6:37 AM · DayZ
SAK added a comment to T112803: CTD on some exp servers.

At the time my system was reporting 75% of physical memory usage (no applications in the background other than my browser) and because I have 8 GB RAM and DAYZ SA is a 32 bit application it was suggested I had a memory leak. (when running DAYZ I normally have 50% RAM usage).

A fellow player told me to validate my game files and it said it could not validate one file of 24.3 MB. So maybe that was the problem, will test again.

Edit: looks like it had to redownload weapons_shotguns.pbo because it is the only file that was updated today exactly at the time I was validating as far as I can see, although it seems a little larger than 24.3 MB. This could be a logical explanation for my crashes in both situations. I approach some loot containing the shotgun, the game can't render it and it crashes? All fits with relogging on a different server at the same spot and not crashing because the shotgun is not there.

May 11 2016, 6:37 AM · DayZ
SAK edited Steps To Reproduce on T112803: CTD on some exp servers.
May 11 2016, 6:37 AM · DayZ
SAK edited Additional Information on T103395: several issues: loss of textures, naked spawn, no default character loaded.
May 11 2016, 1:01 AM · DayZ

May 10 2016

SAK added a comment to T97351: Drinks consumed remain in inventory and are reusable.

I confirm this, reference the bug report I made myself.
http://feedback.dayzgame.com/view.php?id=10922

May 10 2016, 9:36 PM · DayZ
SAK added a comment to T97339: Soda cans don't get empty / tuna cans invisible.

Now 45.124426 is pushed to stable the infinite soda cans have returned, exact same issue as described before. I did not see this bug when I was testing 45.124426 on experimental, the difference may be I have an old character on stable.

May 10 2016, 9:35 PM · DayZ
SAK added a comment to T97339: Soda cans don't get empty / tuna cans invisible.

Wanted to let you know that the issue of infinite cans seems to over/solved. I was playing earlier today and still had the issue but around 12:00 AM GMT+1 I connected again and now the cans are getting empty and disappear from the inventory. If the issue arises again I will let you know.

May 10 2016, 9:35 PM · DayZ
SAK added a comment to T97339: Soda cans don't get empty / tuna cans invisible.

Hi Kira, issue is still present as of today and pls see the video that was linked in the comments on YT, I have the exact same issue.
http://youtu.be/rv8grpIllV0

May 10 2016, 9:35 PM · DayZ
SAK edited Steps To Reproduce on T97339: Soda cans don't get empty / tuna cans invisible.
May 10 2016, 9:35 PM · DayZ
SAK edited Steps To Reproduce on T97006: character wipe after server restart.
May 10 2016, 9:24 PM · DayZ
SAK added a comment to T97005: Direct communications bug.

I guess it's possible but I played already for about 20 mins, I never heard a general announcement and the "dude" was not sounding very mature or admin like. He said he was 21 but after a while it was clear he and his buddy were harassing a female character player, not something I would expect from an admin. Will report again if it happens again.

May 10 2016, 9:24 PM · DayZ
SAK edited Steps To Reproduce on T97005: Direct communications bug.
May 10 2016, 9:24 PM · DayZ