Page MenuHomeFeedback Tracker

PuzzledFreak
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 12 2013, 8:45 AM (608 w, 3 d)

Recent Activity

May 10 2016

PuzzledFreak added a comment to T65588: Little Bird NEEDS Countermeasures.

I'm sure that there will be all this things in the finished version ;)

May 10 2016, 2:05 AM · Arma 3
PuzzledFreak added a comment to T65190: Helicopter lighting.

Maybe the easiest way is to add inside lights and make the player able to turn it off. I think the creator of the threat just want indoor lights. And he don't want them to be tactical.

May 10 2016, 1:50 AM · Arma 3
PuzzledFreak added a comment to T65190: Helicopter lighting.

@47Pilot i don't say that "old choppers" don't have them. I want to say that the cabine lights in new helicopters can't be seen from outside.

May 10 2016, 1:50 AM · Arma 3
PuzzledFreak added a comment to T65190: Helicopter lighting.

Modern Choppers have Cabin lights on even on tactical flights. But they could not be seen from outside (like in the movie:Zero Dark Thirty)

May 10 2016, 1:50 AM · Arma 3
PuzzledFreak edited Steps To Reproduce on T62928: HUD in Helicopter turns left?.
May 10 2016, 12:20 AM · Arma 3
PuzzledFreak edited Steps To Reproduce on T62921: Cannot Load MAP after Patch.
May 10 2016, 12:20 AM · Arma 3
PuzzledFreak added a comment to T62632: AI onfoot Pathfinding.

Well that's one point. Another Point is that Divers which are coming from the water to the coast of Agios Efstratios Dive into the peer and stuck there.

May 10 2016, 12:09 AM · Arma 3

May 9 2016

PuzzledFreak added a comment to T62062: Respawns.

If i remember correctly there is a "respawn" object in the editor :O

May 9 2016, 11:44 PM · Arma 3
PuzzledFreak added a comment to T61600: Horrible convoy driving of AI vehicles.

I don't know if i'm the only one with the "helicopter doesn't unload cargo" problem.

And i don't understand why the vehicles only stay on the street while there "safe" ....yeah it is ok if they move off the street when they're under fire but i whish they would drive about 600meters away....if all enemy's are killed and the area clear they need about 3-4 minutes to get back on the track and back in formation. :(

May 9 2016, 11:13 PM · Arma 3
PuzzledFreak added a comment to T59896: Windows 8 Crashing.

Win 8 64bit never had a problem...really strange :O

May 9 2016, 7:18 PM · Arma 3
PuzzledFreak added a comment to T59787: AI sees and fires trough building's walls.

It's simple why they could do this....cause they even could walk through walls :)

May 9 2016, 7:13 PM · Arma 3
PuzzledFreak added a comment to T59642: AI walked through walls.

Change to higher prioity i think would be better. Its really annoying

May 9 2016, 7:06 PM · Arma 3