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Phronk
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User Since
May 2 2013, 3:54 AM (607 w, 3 d)

Recent Activity

May 3 2020

Phronk added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

@wyattwic probably won't do a mutePlayer, but instead setVolume from 0-1

May 3 2020, 7:24 AM · Arma 3

Jun 22 2017

Phronk changed Category from category:featurerequest to category:von on T124140: [Feature Request] Locally Mute Player Script Command.
Jun 22 2017, 10:47 PM · Arma 3
Phronk created T125790: fadeSpeech doesn't work in ArmA 3.
Jun 22 2017, 10:45 PM · Arma 3

Apr 13 2017

Phronk edited Steps To Reproduce on T124285: Kavala Castle Objects Not Placeable in Eden Editor.
Apr 13 2017, 6:04 PM · Arma 3

Apr 11 2017

Phronk created T124285: Kavala Castle Objects Not Placeable in Eden Editor.
Apr 11 2017, 11:01 AM · Arma 3

Mar 30 2017

Phronk created T124140: [Feature Request] Locally Mute Player Script Command.
Mar 30 2017, 10:47 PM · Arma 3

May 10 2016

Phronk added a comment to T85469: New Scripting Command "createUnitIdle".

I agree. I'd only say "leave it up to the mission designer" because I personally don't know the optimal amount of time the sleeps should be in between reactivating each AI feature/simulation. If BI figures out a sweet spot, then it'd be ideal they set that as a default sleep time.

I think it'd be counterproductive to have a shorter performance sleep than they'd recommend (I think about 3 or 5 seconds works fine for now), but being able to still adjust that sleep time like you mentioned would still be nice freedom to have with the command.

May 10 2016, 12:38 PM · Arma 3
Phronk added a comment to T85469: New Scripting Command "createUnitIdle".

Updated on December 8th, 2016:
Added a check for isServer, included newer AI features to list, and correctly executed the command hideObjectGlobal in the code.

Also included setBehaviour "CARELESS" and "SAFE" so that the unit doesn't become hostile while he's invisible (hideObjectGlobal)

May 10 2016, 12:38 PM · Arma 3
Phronk edited Additional Information on T85469: New Scripting Command "createUnitIdle".
May 10 2016, 12:38 PM · Arma 3
Phronk added a comment to T70542: AI Detect You Without Even Looking.

Step 6 says to lower weapon AND crouch, then move towards the target. So yes, I know you make no noise whatsoever.

From what I can tell, I am making 0 sounds when moving with my pistol lowered and while crouched. Therefore, there should be no reason why he'd hear me. On guard or not, I'm not making noise. He's not seeing my shadow. He's not even glancing in my direction.

But as soon as I get to a certain distance, he always turns around at that distance.

May 10 2016, 5:16 AM · Arma 3
Phronk edited Steps To Reproduce on T70542: AI Detect You Without Even Looking.
May 10 2016, 5:16 AM · Arma 3
Phronk added a comment to T70515: LOOK doesn't reset in the center when running.

I can confirm that this happens when running and looking down at your legs in first-person mode. (haven't tried 3rd person)

May 10 2016, 5:15 AM · Arma 3
Phronk edited Steps To Reproduce on T66322: A.I. heli pilot disregards transport waypoint order under certain circumstances.
May 10 2016, 2:36 AM · Arma 3