Page MenuHomeFeedback Tracker

fadeSpeech doesn't work in ArmA 3
New, NormalPublic

Description

In Arma 2: Operation Arrowhead, the scripting command "fadeSpeech" was used to locally set the VOIP volume.

However, on my server, I globally executed 1 fadeSpeech 0; through the in-game debug console and everyone was still able to hear me talk in-game via VOIP, as I was able to hear them say so. This could be because in Arma 2 the audio setting was called "Speech" and in Arma 3 it's called "VON" and there may be some kind of out-dated reference to "Speech" still hardcoded into the command. Or maybe it's intentionally unsupported for Arma 3, I don't know.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
VON
Steps To Reproduce

SETUP:

  1. Server.CFG: disableVON = 0;
  2. Server.CFG: vonCodec = 8; //Codec doesn't seem to matter
  3. Create test mission that allows debug console for logged in admin (or anyone, whatever)
  4. Make sure your microphone works and your in-game "VON" volume is up
  5. Have at least one other player join your server to test, make sure his VON volume is up too
  6. Globally execute the following code inside the debug console:

1 fadeSpeech 0;

  1. Try to talk and have your friend also talk in-game via in-game PushToTalk key(s)
  2. Notice how you can both still hear each other, despite setting speech volume to 0%
Additional Information

PURPOSE:
I'm working on a radio script which would benefit from this command; I'd like to allow the player to incrementally increase/decrease their VON volume through a radio interface for immersion. Not necessarily an important command, but it'd be nice if it worked.

Event Timeline

Phronk created this task.Jun 22 2017, 10:45 PM