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Paratus
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User Since
Mar 21 2014, 11:33 PM (561 w, 1 d)

Recent Activity

May 10 2016

Paratus added a comment to T85164: Some building return cursortarget NULL & disapear from map on altis since 1.54.

If anyone would like access to something like cursorObject before, you have my permission to go through the Asylum Altis or Stratis life mission file and do a search for life_cursorTarget. It works the same way I expect cursorObject will and is how we've been able to target trees, bushes, and all houses.

May 10 2016, 12:28 PM · Arma 3
Paratus edited Steps To Reproduce on T80380: Vehicle flickering and client crashes.
May 10 2016, 9:51 AM · Arma 3
Paratus edited Steps To Reproduce on T80036: switchMove does not play entire animation.
May 10 2016, 9:40 AM · Arma 3
Paratus added a comment to T77604: enableSimulationGlobal and JIP not working correctly after 1.22.

32 votes and no response yet. Ever get the feeling you're being ignored?

Bohemia, this is causing LOADS of issues. Please correct it!

May 10 2016, 8:30 AM · Arma 3
Paratus added a comment to T77604: enableSimulationGlobal and JIP not working correctly after 1.22.

Looking at the target and pressing T (target/lock mode) will make cursorTarget work properly on that object again.

May 10 2016, 8:30 AM · Arma 3
Paratus added a comment to T77604: enableSimulationGlobal and JIP not working correctly after 1.22.

How has this not yet been addressed? It's EXTREMELY critical!

May 10 2016, 8:30 AM · Arma 3
Paratus added a comment to T77604: enableSimulationGlobal and JIP not working correctly after 1.22.

How has this not been assigned? 25 votes, so much time, and nothing? This is a horrible issue.

May 10 2016, 8:30 AM · Arma 3
Paratus added a comment to T77604: enableSimulationGlobal and JIP not working correctly after 1.22.

This seems to be the case for enableSimulation, not just when "Global". For example if you create an NPC in the mission and in it's init have "this enableSimulation false" it will have the same affect.

May 10 2016, 8:30 AM · Arma 3
Paratus added a comment to T77599: cursorTarget returns null inside buildings.

This seems to be the cause: http://feedback.arma3.com/view.php?id=19246

May 10 2016, 8:30 AM · Arma 3
Paratus added a comment to T77599: cursorTarget returns null inside buildings.

Did you try several buildings? Some seem ok, while others are broken. It's the same for everyone on the server, too.

May 10 2016, 8:30 AM · Arma 3
Paratus edited Steps To Reproduce on T77599: cursorTarget returns null inside buildings.
May 10 2016, 8:30 AM · Arma 3
Paratus added a comment to T77599: cursorTarget returns null inside buildings.

PS: The NPC/AI that was having this issue also had allowDamage false and enableSimulation false, in case one might be related.

May 10 2016, 8:30 AM · Arma 3
Paratus added a comment to T76387: cursorTarget Failing Indoors.

Pretty easy to reproduce. Place a crate in a house, run hint str cursorTarget and you'll see it's hard as hell to target that crate.

May 10 2016, 7:59 AM · Arma 3
Paratus edited Steps To Reproduce on T76387: cursorTarget Failing Indoors.
May 10 2016, 7:59 AM · Arma 3
Paratus added a comment to T76387: cursorTarget Failing Indoors.

Notice the changelog here:
http://dev.arma3.com/spotrep-00020

May 10 2016, 7:59 AM · Arma 3
Paratus added a comment to T73750: Huge overhead for array type data..

"maybe it is time to add parseArray method? http://feedback.arma3.com/view.php?id=16568 [^]"

Could you not use call compile to do that?

_blah = call compile "[33,44,55]"

May 10 2016, 6:50 AM · Arma 3