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- User Since
- Jul 26 2013, 9:42 PM (610 w, 2 d)
Wed, Mar 26
happens without cba; some quick notes from testing
Aug 21 2023
Mar 15 2023
Sep 27 2021
Mar 31 2019
This has been fixed (as of 1.90)
Apr 13 2018
May 29 2017
May 17 2017
For B_Boat_Armed_01_minigun_F and I_Boat_Armed_01_minigun_F
RearTurret uses "LMG_Minigun", has FCS zeroing but probably shouldn't
No crash on these, (they have a non-empty discreteDistance)
they are manually zeroable and show lazed zero distance, which seems odd
Nov 2 2016
Demo mission:
Jul 13 2016
Seems to be fixed in 1.62
Jun 1 2016
May 10 2016
Important reproduction step is that this has to be a saved mission.
Problem seems to be caused by saving missionConfigFile in an array during preInit.
Crash can be reproduced with vanilla + a mod with just
class CfgFunctions {
class PABST { class test { class crashGAme { file = "pabst_test\preInit.sqf"; preInit = 1; }; }; };
};
which does
diag_log text "PABST PRE_INIT";
x3 = [missionConfigFile];
diag_log text "PABST saved missionConfigFile in x3";
Probable cause of the error messages seems to be that missionConfigFile doesn't always exist when exiting from in-game back to threeden editor.
eg isClass missionConfigFile = false
But handling this doesn't seem to fix crash.