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Newe6000
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User Since
Mar 23 2013, 4:24 AM (613 w, 4 d)

Recent Activity

May 9 2016

Newe6000 added a comment to T61872: New technique for rendering grass at far distance.

I have had problems with the current sinking system where areas that aren't grassy still lift up to sink units and make them totally disappear when they go prone!

May 9 2016, 11:32 PM · Arma 3
Newe6000 added a comment to T61061: "Touch off bombs" has priority over EVERYTHING..

I would add a detonator to the list of grenade types if you have explosives in your inventory or on the ground. Then you just switch your grenade to it and hit the grenade key to detonate. Better yet it would be cool to actually add the detonator as a separate item that gets added to the grenade list when you have it.

May 9 2016, 10:40 PM · Arma 3
Newe6000 added a comment to T60607: AI can detect players in water too easily / at too great distances.

I read somewhere that as of right now the AI hasn't been given detection exceptions in water. So to them water is non-existent and being underwater makes no difference compared to being above land.

May 9 2016, 9:51 PM · Arma 3
Newe6000 added a comment to T60603: Unable to Shoot Out of Windows Due To Glass.

This happens in the vehicles too. I don't care how bulletproof your glass is the most bulletproof glass I heard of can only withstand about 20 shots.

May 9 2016, 9:50 PM · Arma 3
Newe6000 added a comment to T59444: Snakes can open doors.

OP didn't read section 435, paragraph 50, line 4, bullet-point 6 of the change log:

+Snakes intelligence increased to human + 1 (induces telepathy)

May 9 2016, 6:55 PM · Arma 3
Newe6000 added a comment to T58992: Bullet-in-chamber accounting.

It would be a bitch in some situations (the next round is a different time) and they would have to add additional config to all weapons but I guess it would be a cool, if almost unknown and unused feature.

May 9 2016, 4:14 PM · Arma 3