- User Since
- May 7 2014, 10:59 PM (395 w, 1 h)
May 10 2016
How would the 'upgrades' be added to the armored vehicles? Would it be as simply as dragging it on from a engineer, or perhaps something deeper?
It is a pretty good idea, and would be even better if it expanded to all vehicles (helos, planes, boats ect). However, balance concerns may be a major issue.
- Give vehicles a wear and tear system
- Add the ability to choose upgrades.
For 8, what does this mean? As vehicles are firing, idle, moving ect., they just slowly degrade?
And for 10, you will need to elaborate.
Otherwise, I'm all for armor physics!
Good point, if it's part of the game's background I won't argue.
But considering the cost of MRAPs and their rather large size, I would think that there would atleast be some form of special forces vehicle that was designed in a lightly armored, low profile fashion.
To add to that, I would find it hard to believe that the AAF would be able to afford or maintenance an arsenal of MRAPs. I think it would make sense to see an American Humvee (or some other old NATO vehicle) in the AAF, as they already use hand-me-down uniforms, vehicles and weapons. Considering that the US has 150k~ of these vehicles, of which all have been ruled out of service by the Hunter in 2030, some would surely find their way into the AAF.
this is ruining zeus experience for me and my buddies, why did you guys take this away?
duplicate of 0018789
Maybe this should be a toggle-able option inside of the difficulty settings
Happens to me too, but usually it happens when I move a unit from a players squad. Then it will ignore both my own and the players orders.
Please, this is so necessary I believe. Helicopters can't be acessed at all, unless they don't even have inventory