Back in Arma 2 Ace different soldiers could carry more or less weight depending on there type for example a Force Recon and MARSOC (45kg) units could carry weight than a pilot (25kg), civilian (20kg), or regular marine (35kg) could. This should be implemented into the game to distinguish the difference between the different types of units that can be placed in the editor.
Description
Details
- Legacy ID
- 4005533180
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Feature Request
Event Timeline
I was not aware back in A2ACE that the original classes had different fatigues... i think this should be better a bar that you can set on the editor. (making that the more you play with kelly on the campaign the better stamania he has
Well Dr Death it seems that what you are referring to is adding a RPG element to Arma 3. That may seem like a good idea but this is a military sandbox not borderlands, how well one does in-game depends on the player not in who he/she is playing as. If I want to be better in the game then I physically need to practice not give may soldier buffs.
All I am saying is that their should be a difference in the about of weight soldier or editor placed player unit can hold. That way there is a difference in game play for what unit you place down. So if I place down a Force Recon unit a civilian should not be able to carry the same exact weight and be able run or move just as fast.
do you realize you are saying the exact same thing i was agreeing upon wich you then disagreed upon?
The part about "the more you play with kelly on the campaign the better stamina he has", that feature sounds like something out of a RPG.
not really, kelly models changes from part to part, the more you play the more marks and scars he has on his face, and to be honest, i dont see why not, kelly has gone through a lot of shit in the story.