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Different soldiers vary in fatigue
Reviewed, WishlistPublic

Description

Back in Arma 2 Ace different soldiers could carry more or less weight depending on there type for example a Force Recon and MARSOC (45kg) units could carry weight than a pilot (25kg), civilian (20kg), or regular marine (35kg) could. This should be implemented into the game to distinguish the difference between the different types of units that can be placed in the editor.

Details

Legacy ID
4005533180
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)May 19 2014, 6:00 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Feature Request.
Bohemia set Reproducibility to N/A.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 4005533180.May 7 2016, 6:38 PM
Bohemia added a subscriber: AD2001.May 19 2014, 6:00 PM
Mills added a subscriber: Mills.May 7 2016, 6:38 PM
Mills added a comment.May 20 2014, 3:44 AM

Maybe this should be a toggle-able option inside of the difficulty settings

Unknown Object (User) added a subscriber: Unknown Object (User).May 7 2016, 6:38 PM
Unknown Object (User) added a comment.May 20 2014, 6:28 AM

I was not aware back in A2ACE that the original classes had different fatigues... i think this should be better a bar that you can set on the editor. (making that the more you play with kelly on the campaign the better stamania he has

Bohemia added a subscriber: Bohemia.May 7 2016, 6:38 PM

Well Dr Death it seems that what you are referring to is adding a RPG element to Arma 3. That may seem like a good idea but this is a military sandbox not borderlands, how well one does in-game depends on the player not in who he/she is playing as. If I want to be better in the game then I physically need to practice not give may soldier buffs.

All I am saying is that their should be a difference in the about of weight soldier or editor placed player unit can hold. That way there is a difference in game play for what unit you place down. So if I place down a Force Recon unit a civilian should not be able to carry the same exact weight and be able run or move just as fast.

Unknown Object (User) added a comment.May 27 2014, 5:35 AM

do you realize you are saying the exact same thing i was agreeing upon wich you then disagreed upon?

The part about "the more you play with kelly on the campaign the better stamina he has", that feature sounds like something out of a RPG.

Unknown Object (User) added a comment.May 29 2014, 1:51 AM

not really, kelly models changes from part to part, the more you play the more marks and scars he has on his face, and to be honest, i dont see why not, kelly has gone through a lot of shit in the story.