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Mills
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User Since
May 7 2014, 10:59 PM (554 w, 12 h)

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May 10 2016

Mills added a comment to T79874: Next DLC content.

How would the 'upgrades' be added to the armored vehicles? Would it be as simply as dragging it on from a engineer, or perhaps something deeper?

It is a pretty good idea, and would be even better if it expanded to all vehicles (helos, planes, boats ect). However, balance concerns may be a major issue.

May 10 2016, 9:35 AM · Arma 3
Mills added a comment to T79874: Next DLC content.
  1. Give vehicles a wear and tear system
  2. Add the ability to choose upgrades.

For 8, what does this mean? As vehicles are firing, idle, moving ect., they just slowly degrade?

And for 10, you will need to elaborate.

Otherwise, I'm all for armor physics!

May 10 2016, 9:35 AM · Arma 3
Mills added a comment to T79862: Add lightly armored squad vehicles in Expanision.

Good point, if it's part of the game's background I won't argue.

But considering the cost of MRAPs and their rather large size, I would think that there would atleast be some form of special forces vehicle that was designed in a lightly armored, low profile fashion.

To add to that, I would find it hard to believe that the AAF would be able to afford or maintenance an arsenal of MRAPs. I think it would make sense to see an American Humvee (or some other old NATO vehicle) in the AAF, as they already use hand-me-down uniforms, vehicles and weapons. Considering that the US has 150k~ of these vehicles, of which all have been ruled out of service by the Hunter in 2030, some would surely find their way into the AAF.

May 10 2016, 9:35 AM · Arma 3
Mills edited Steps To Reproduce on T79862: Add lightly armored squad vehicles in Expanision.
May 10 2016, 9:35 AM · Arma 3
Mills edited Steps To Reproduce on T78014: Cannot access squad-members inventories.
May 10 2016, 8:40 AM · Arma 3
Mills added a comment to T77748: Zeus cannot change unit sides.

this is ruining zeus experience for me and my buddies, why did you guys take this away?

May 10 2016, 8:34 AM · Arma 3
Mills added a comment to T77257: Night Vision goggles placed in crates do not work as intended.

duplicate of 0018789

May 10 2016, 8:22 AM · Arma 3
Mills edited Steps To Reproduce on T77257: Night Vision goggles placed in crates do not work as intended.
May 10 2016, 8:22 AM · Arma 3
Mills added a comment to T77249: Different soldiers vary in fatigue.

Maybe this should be a toggle-able option inside of the difficulty settings

May 10 2016, 8:22 AM · Arma 3
Mills edited Steps To Reproduce on T77119: Make 'copy and paste' copy unit loadouts.
May 10 2016, 8:18 AM · Arma 3
Mills edited Steps To Reproduce on T77117: Placed buildings which are destroyed flicker in edit menu.
May 10 2016, 8:18 AM · Arma 3
Mills added a comment to T76598: After dragging an AI unit it will no longer respond to Waypoints assigned to it ,it will first return to the place it was before.

Happens to me too, but usually it happens when I move a unit from a players squad. Then it will ignore both my own and the players orders.

May 10 2016, 8:04 AM · Arma 3
Mills added a comment to T63976: [Feature Request] Accessing inventory while in a vehicle.

Please, this is so necessary I believe. Helicopters can't be acessed at all, unless they don't even have inventory

May 10 2016, 1:08 AM · Arma 3