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Markoo (Markoo)
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User Since
Oct 25 2023, 7:04 PM (60 w, 3 d)

Recent Activity

Wed, Dec 18

Markoo created T187444: Listen server nameing.
Wed, Dec 18, 6:55 PM · Arma Reforger
Markoo added a comment to T187259: [1.3.0.18 Experimental] Unable to start dedicated server with mods.

Fails to "create" existing, custom directory too

Wed, Dec 18, 5:16 PM · Arma Reforger

Tue, Dec 17

Markoo added a comment to T187295: Experimental Mortar Feedback.

Additional bugs and feedback on mortars

Tue, Dec 17, 12:11 AM · Arma Reforger

Oct 20 2024

Markoo created T185618: Local vehicles and getting object "velocity" .
Oct 20 2024, 6:27 PM · Arma 3

Oct 15 2024

Markoo added a comment to T185363: Non repeatable trigger bug.

Enabling deactivation would also fix Effects->SFX as its supposed to "Sound effect played by trigger upon activation. Repeats as long as trigger is active". But since trigger never deactivates, SFX never stops.

Oct 15 2024, 5:24 PM · Arma 3
Markoo created T185363: Non repeatable trigger bug.
Oct 15 2024, 4:54 PM · Arma 3

Nov 9 2023

Markoo added a comment to T176717: [Feature Request] Add a notification that you do not need to leave the server after the end of the round..

Add timer to debriefing screen until new game starts (or server shuts down, if its set as such).

Nov 9 2023, 5:57 PM · Arma Reforger

Oct 28 2023

Markoo created T176596: [EXP] When incapacitated dropped weapon dissapears.
Oct 28 2023, 3:37 AM · Arma Reforger

Oct 27 2023

Markoo added a comment to T176572: Feedback on Base Defenders respawning on Bases.

That means unless you have people constantly manning bases (there is alot of them), you will loose them.
And you only have theoretical 64 ppl at best, while defending AI is hardly a challange.
This will only create alot of base back and forth
Take lose, take lose, take, defend, lose another one

Oct 27 2023, 1:02 AM · Arma Reforger
Markoo added a comment to T176572: Feedback on Base Defenders respawning on Bases.

These long capture times when you build anything, coupled with time and cost of respawn (10sup, so even stock base warrants 50 respawns), makes it impossible to cap bases.
So strategy to hold the base atm is:

  1. Take key points,
  2. Build as much as you can on them
  3. Have 2-3 players (defenders respawn) and try to do at least 1 for 1 trade, there is plenty of time to interrupt the timer
  4. By the time your spawn protection wears off, you already get enough supplies back to respawn again.
  5. This will stop any attack
Oct 27 2023, 12:57 AM · Arma Reforger

Oct 26 2023

Markoo updated the task description for T176531: [EXP] GM Player "locks on" to things.
Oct 26 2023, 12:27 AM · Arma Reforger

Oct 25 2023

Markoo created T176533: [EXP] Floating wrecks.
Oct 25 2023, 7:51 PM · Arma Reforger
Markoo created T176532: [EXP] GM Incorrect grid format on location display.
Oct 25 2023, 7:44 PM · Arma Reforger
Markoo created T176531: [EXP] GM Player "locks on" to things.
Oct 25 2023, 7:36 PM · Arma Reforger
Markoo created T176530: [EXP] GM Save/Load File corrupted.
Oct 25 2023, 7:20 PM · Arma Reforger