Page MenuHomeFeedback Tracker

LiquidFlux
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 6 2013, 9:14 AM (445 w, 3 d)

Recent Activity

May 9 2016

LiquidFlux added a comment to T59933: smoke grenades produce smoke under water.

Use the search feature next time, ticket already submitted under Issue ID#0001309 http://feedback.arma3.com/view.php?id=1309

May 9 2016, 7:19 PM · Arma 3
LiquidFlux added a comment to T59820: Ground Vehicle Gunner Screen Blank.

Check to see if you've PIP disabled.

If it is, then that would explain a blank screen when in first-person in the gunner seat. As far as I'm aware, changing PIP quality doesn't increase the resolution of FPS of PIP, but instead simply the effective rendering range.

For future reference, the default key NUMPAD-0 should let you use the actual turret viewport, PIP enabled or not.

May 9 2016, 7:15 PM · Arma 3
LiquidFlux added a comment to T59669: Stay on the ground when running into the water with scuba gear (Updated).

Hit up the search feature, there's already a ticket on this specific matter.

Include any additional information as a note to Issue ID#0000853 ttp://feedback.arma3.com/view.php?id=853

May 9 2016, 7:08 PM · Arma 3
LiquidFlux added a comment to T59657: Please use the crosshair from Arma1/2.

This is a feature request, it's not of urgent priority of major severity.

May 9 2016, 7:07 PM · Arma 3
LiquidFlux added a comment to T59222: [Feature request] Really need a running vault.

ShackTac's BunnyHop mod would be appreciated, http://dslyecxi.com/shacktac-bunnyhop/

Doesn't compromise the standard vault, as a concept allows fluid movement versus the jarring low-distance vault currently in the game.

May 9 2016, 6:44 PM · Arma 3
LiquidFlux added a comment to T59220: Walking on the floor underwater.

Issue ID#0001302 http://feedback.arma3.com/view.php?id=1302 encountered similar issue, apparently due to sprinting whilst breaching the surface of the water.

An additional video, http://www.twitch.tv/lach45/c/1995087

May 9 2016, 6:44 PM · Arma 3
LiquidFlux edited Steps To Reproduce on T59220: Walking on the floor underwater.
May 9 2016, 6:44 PM · Arma 3
LiquidFlux added a comment to T59220: Walking on the floor underwater.

Updating with RPT's reported version number, also found in the video, posted here for clarity.

Type: Public Alpha
Branch: Stable
Version: 0.5.102571

May 9 2016, 6:44 PM · Arma 3
LiquidFlux added a comment to T58810: [Feature request] Separate mouse sensitivity setting for vehicles.

Type: Public Alpha
Branch: Stable
Version: 0.5.102571

My current build, mouse input in vehicles is definitely far less responsive than it once was in A2OA. As if the sensitivity is a good 10% of what it once was. A & D for turning left and right feel natural.

May 9 2016, 4:02 PM · Arma 3
LiquidFlux added a comment to T58492: Character keep walking forward until 'step over' used.

Issue ID#0000853 http://feedback.arma3.com/view.php?id=853 possibly related.

May 9 2016, 3:17 PM · Arma 3