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Walking on the floor underwater
Closed, ResolvedPublic

Description

Being underwater resulted in remaining stuck to the ocean's floor, walking about as per usual. During this, first person had a limited free-look FoV, the viewport was lower than the default high from the ground, and typical animations for reloading and the likes remained.

The entire period, the character was stuck auto-running, presumably Issue ID#0000125 ( http://feedback.arma3.com/view.php?id=125 )

Video: http://www.youtube.com/watch?v=_DK9oLtWb4M

Details

Legacy ID
3078088999
Severity
Minor
Resolution
Fixed
Reproducibility
Have Not Tried
Category
Movement
Steps To Reproduce

Unclear, will list the conditions of breaching the surface of the water.

It was going down a steep hill, steep enough to provoke a walking speed instead of running.

Stance whilst breaching the water is unknown, could be related to the changing of stances whilst breaching.

Additional Information

Vaulting interrupted the auto-run issue, I did this once leaving the water, after remaining to auto-run after leaving the monitor.

Event Timeline

LiquidFlux edited Additional Information. (Show Details)
LiquidFlux set Category to Movement.
LiquidFlux set Reproducibility to Have Not Tried.
LiquidFlux set Severity to Minor.
LiquidFlux set Resolution to Fixed.
LiquidFlux set Legacy ID to 3078088999.May 7 2016, 10:51 AM

Updating with RPT's reported version number, also found in the video, posted here for clarity.

Type: Public Alpha
Branch: Stable
Version: 0.5.102571

Issue ID#0001302 http://feedback.arma3.com/view.php?id=1302 encountered similar issue, apparently due to sprinting whilst breaching the surface of the water.

An additional video, http://www.twitch.tv/lach45/c/1995087

Lach45 added a comment.Mar 6 2013, 7:39 PM

Thanks for linking it, i'll be sure to search next time

Fixed, according to #1199.