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- User Since
- May 16 2024, 10:25 PM (36 w, 23 h)
Thu, Jan 16
The 1.3.0.38 changelog suggests that this was fixed. I'll test later if I can still reproduce this after the update.
Thu, Jan 9
Wed, Jan 8
After a quick glance through the code that is used in the behavior tree for firing mortars, it does look like the AI are limited mostly by the mortar traverse rate. There doesn't appear to be a delay before finding where to aim, and they seem to be always as accurate as possible. There is a delay between shots.
Thu, Jan 2
Mon, Dec 30
This is solved now, at least on 1.3.
I haven't seen this in a while and I assume it is fixed.
Yeah, pretty sure this has been fixed for a while.
I think this is less relevant when spawning is now disabled on contested points in 1.3.
Sun, Dec 29
The problem is solved now, as the FIA and USSR radios have different encryption.
Just commenting to say that I would love a volume control that was exposed on radio inspection.
Jul 26 2024
This appears to be fixed, now.
Jul 24 2024
Jul 15 2024
This is a duplicate of https://feedback.bistudio.com/T182054
Jun 27 2024
Jun 23 2024
Yeah, definitely think this is starting to catch on. Today I had matches that I consider ruined from players exploiting this (throwing all of the base supplies on the ground.
Jun 18 2024
Jun 11 2024
Jun 10 2024
This ticket can probably be closed, as transport requests to objectives (and group leaders) have been removed from vanilla Conflict. The only remaining transport request is to deployed radios within a group.