Page MenuHomeFeedback Tracker

Fabio
User

Projects

User does not belong to any projects.

User Details

User Since
Aug 5 2013, 3:44 PM (593 w, 6 d)

Recent Activity

May 11 2016

Fabio edited Steps To Reproduce on T116483: Notification spam on 25% Power Level.
May 11 2016, 2:27 PM · Restricted Project
Fabio added a comment to T116483: Notification spam on 25% Power Level.

Sorry for the double post, there was an error message and I didn't realize it was already posted. Also, I can't upload the screenshot here, so here's a link to it:
http://i.imgur.com/9OyXsBC.jpg

May 11 2016, 2:27 PM · Restricted Project
Fabio edited Steps To Reproduce on T116482: Notification spam on 25% Power Level.
May 11 2016, 2:27 PM · Restricted Project
Fabio added a comment to T116449: Editor - Problem with "Create Landing towards cursor".

I believe this one has been fixed in the recent updates, in the entry "Fixed spawning bug for vehicle where angles were in certain cases inverted"

I think this was caused by the solar panels on the medium rover. So far, I couldn't reproduce this bug anymore!

May 11 2016, 2:26 PM · Restricted Project
Fabio edited Steps To Reproduce on T116449: Editor - Problem with "Create Landing towards cursor".
May 11 2016, 2:26 PM · Restricted Project
Fabio edited Additional Information on T116448: Crash when loading Space Program.
May 11 2016, 2:26 PM · Restricted Project
Fabio added a comment to T116405: Minor tweaks to Dynamic Mission Generation.

Just a quick update, now that I have a nice Medium Rover and more instruments, sometimes I still get impossible tasks with the Dynamic Mission Generator.

Most of the times, it's due to incompatible instruments and category of tasks, like using EAS on a Rock, APXS on Atmosphere, MICRO on Subsurface (instead of DAN), and so on. Sometimes, I have the option of using different instruments for the same tasks, and usually there's only one that can really be used to complete it.

Edit: Also, one more suggestion regarding the dynamic missions. The markers for them only appear on the HUD with the "Filter by mission" turned off, but by doing so, sometimes, the HUD can become a huge mess of markers from different missions and tasks not related to the main misson or to the dynamic missions. I think it would be nice to have an option to turn on the "Filter by mission", while keeping the Dynamic Mission markers on screen.

May 11 2016, 2:25 PM · Restricted Project
Fabio set Category to category:suggestions on T116405: Minor tweaks to Dynamic Mission Generation.
May 11 2016, 2:25 PM · Restricted Project
Fabio set Category to category:suggestions on T116402: Mars view from Deimos (wrong angle?).
May 11 2016, 2:25 PM · Restricted Project
Fabio edited Steps To Reproduce on T116400: Game crash when loading vehicle..
May 11 2016, 2:25 PM · Restricted Project
Fabio added a comment to T116339: Misson ref. - 2824 & 5044 - odd problems.

I have the same problem. Usually, the marker don't show up when the rover don't have the correct instrument to perform the task. But in this case, my rover have almost every instrument available installed, with the exception of the DRT. And even after sending a rover with DRT, there was still no visible objective.

May 11 2016, 2:23 PM · Restricted Project
Fabio set Category to category:bugs on T116329: Science Mission Ref. 5871 - Drilling Sand.
May 11 2016, 2:23 PM · Restricted Project
Fabio set Category to category:bugs on T116311: Vehicle Status: ERROR.
May 11 2016, 2:23 PM · Restricted Project
Fabio edited Steps To Reproduce on T116286: Minor Visual Glitch - Floating/clipped rock near ancient river in Kaiser Crater.
May 11 2016, 2:22 PM · Restricted Project
Fabio edited Steps To Reproduce on T116270: Science Mission ref. 3695 - APXS and Drill on rocks not completing.
May 11 2016, 2:22 PM · Restricted Project
Fabio added a comment to T116222: Medium rover solar panels fall off with no warning or explanation.

I can confirm this. In my tests, it's usually the left panel that falls off first, and then the right panel. It even happens on flat terrains, with no dunes or stones nearby. Most of the time, I can't even travel 50 meters before they start falling off. It's really easy to see this happen in the Rover Yard.

I don't think it should be an randon event or based on distance travelled. I guess they are suposed to be fragile, but they are meant to last at least one mission. I think they should only break if you are not careful enough and hit them in a rock.

May 11 2016, 2:21 PM · Restricted Project
Fabio set Category to category:bugs on T116183: Minor Visual Glitch - Floating rock in Kaiser Crater map.
May 11 2016, 2:20 PM · Restricted Project