Page MenuHomeFeedback Tracker

EroMusha
User

Projects

User does not belong to any projects.

User Details

User Since
May 11 2013, 10:48 AM (388 w, 4 d)

Recent Activity

May 10 2016

EroMusha added a comment to T99926: Crossbow bolts can't be picked up after shooting them.

Where is this http://dayz.com/files/images/So2zslPK8zVYdzxlNznqAIPkkXXrpq.jpg

This pick is in dev blog of 4 avril 2014

We are late november and we don't see this in game. WHY ?
Why i lose forever my bolt or my arrow ?

Please fix it

May 10 2016, 11:03 PM · DayZ
EroMusha added a comment to T98245: Shortbow bad skin.

The Skin of M4 can empty, AKM and Crossbow to. Why the skin of shortbow can't empty ?

it's horrible unrealistic

May 10 2016, 10:06 PM · DayZ
EroMusha added a comment to T98245: Shortbow bad skin.

Fixed in 0.45 stable

May 10 2016, 10:06 PM · DayZ
EroMusha set Category to category:weapons on T98245: Shortbow bad skin.
May 10 2016, 10:06 PM · DayZ
EroMusha edited Steps To Reproduce on T94334: Combat knife does not work on crouch.
May 10 2016, 7:49 PM · DayZ
EroMusha added a comment to T88072: Night is unplayable.

In arma 3 alpha night also was too dark and unplayable. Now I find it more fun and playable.
I think tend to be kind of setting would be more playable.
May not be as clear, but an intermediate would be welcome.

May 10 2016, 4:05 PM · DayZ
EroMusha added a comment to T88072: Night is unplayable.

Feeback is used to make corrections. This is not a forum of support.
The various manipulations you proposed works but distorts the brightness adjustment. If guys bohemia working on Arma 3 is corrected their dark. I do not see why dean hall and another guy working on bohemia dayz would not do us the honor of a slight correction. Although not as clear as the screen of arma 3 I asked. There are probably just a more pleasant environment and avoiding the hacks luminosities.

May 10 2016, 4:05 PM · DayZ
EroMusha added a comment to T71930: No Bullet Trace Underwater.

Two Pics of bullet underwater.

http://elitedaily.com/wp-content/uploads/2012/09/elite-daily-underwater-shooting.jpg

http://img.mota.ru/upload/wallpapers/2012/10/19/13/02/32998/mota_ru_2101907-preview.jpg

May 10 2016, 5:59 AM · Arma 3
EroMusha added a comment to T64124: Custom faces are not satisfactory..

In my clan we use custom face for us to recognize quickly in the battlefield. http://shasatsu.fr/custom-face-arma-3-stsu/

But the bland side of the color (http://shasatsu.fr/wp-content/gallery/face-arma3/rendu-rvmat-mod.jpg) is already not very pretty and not a tribute to the work done on photoshop.
But the worst are the arms and blue legs. (http://i.imgur.com/ugHO5Rl.jpg)

Thank BusStopWilly for its modRVMAT but most servers do not allow it.

I think a slight correction rvmat default custom face to avoid the side faded and too bland rendering would be nice.

For the body simple checkboxes for the three types of skin colors could solve the problem of arms and blue leg completely breaks the immersion.
Caucasians
African
Asian

Finally without much work, I'm sure your dev can achieve something that changes the situation.

Why give a possibility if it is made ​​if it is ugly. In Arma 1 was perfect in arma 2 we already had the bland side, slightly better in Arma 2 OA. But this is a disaster.

May 10 2016, 1:14 AM · Arma 3
EroMusha added a comment to T62906: No Bullet Trace Underwater.

Two Pics of bullet underwater.

http://elitedaily.com/wp-content/uploads/2012/09/elite-daily-underwater-shooting.jpg

http://img.mota.ru/upload/wallpapers/2012/10/19/13/02/32998/mota_ru_2101907-preview.jpg

May 10 2016, 12:19 AM · Arma 3