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BuddyCasino
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User Since
Mar 10 2013, 4:07 PM (615 w, 3 d)

Recent Activity

May 10 2016

BuddyCasino added a comment to T62773: [VIDEO IN DETAILS] The AI can't hit the player if you keep strafing in one direction and keep staring at the enemy..

the video is hilarious!

definitly +1

May 10 2016, 12:15 AM · Arma 3

May 9 2016

BuddyCasino added a comment to T62256: Vehicles act like rubber - no weight simulated.

maybe this helps to understand the reason behind the "slowmotion"-physics we got in so many games today:

http://tinybuildgames.com/why-procedural-physics-have-always-felt-super-dumb

I guess the given solution in arma3 is best option we can get.

May 9 2016, 11:51 PM · Arma 3
BuddyCasino added a comment to T62098: AI Teammember freezes and doesn't react to commands.

i found these old topics which describe exactly the same problem.

http://forums.bistudio.com/showthread.php?112364-Pistol-Bug-still-present-in-latest-version-of-OA-and-PMC

http://forums.bistudio.com/showthread.php?106869-switching-weapons-AI-issues

May 9 2016, 11:45 PM · Arma 3
BuddyCasino edited Steps To Reproduce on T62098: AI Teammember freezes and doesn't react to commands.
May 9 2016, 11:45 PM · Arma 3
BuddyCasino added a comment to T61559: Hear gunfire on radio.

thumps up for this one!

May 9 2016, 11:11 PM · Arma 3
BuddyCasino added a comment to T59249: Helicopters stick to surfaces whilst landing at speed.

I guess this magnetism-effect is necessary to avoid the slow collision-dectection which comes with a physics-simulation. PhysX is constantly checking for overlapping geometrie/surfaces. To simulate a realistic collision-behaviour, especially for fast moving objects, physX needs to check the object-position as often as possible. Increasing this check-frequency has a high impact on hardware requirements. The vehicles in Arma3 seem weightless and rubberlike. That has been done to reduce the objectspeed so that the collision-detection can work properly while maintaining a decend framerate. Helis though have to be fast and agile - and to ensure that, the physic-simulation between the helicopter and the ground has to be circumvented.

May 9 2016, 6:45 PM · Arma 3
BuddyCasino added a comment to T58966: Insane recoil on weapons.

I totally agree whit Helperman -

ArmA is meant to be an infantry "simulator" - but does it simulate a trained soldier, who knows how to manage recoil by himself or is this recoil-control part of the simulation?

When playing PvP i would say: keep it the way it is, because both sides are struggeling with the same problem. But the AI manages recoil like John Rambo himself and that is annoying as f'ck. Try to engage an AI-enemy around 50-100m away while crouching. If you don't kill him with the first bullet, he will hit you several times in full auto mode before you can place the second shoot.

May 9 2016, 4:11 PM · Arma 3