I disagree as well. ARMA 2 had terrible nights (not matter what it was too dark compared to real life). In real life I can go out in a overcast night in the middle of no where and see a tree 5 feet in front of me. In ARMA 2 you could not even see a gun being pointed right in your face on a clear night.
May 10 2016
We have tested this on DEV build for over 6 hours with no issue and with 25-45 players. I can confirm that this issue is resolved. I can also say that dev build runs WAY better than stable build all around (less server lag, less server errors, no server crashes, etc).
UPDATE: Have been testing on DEV build since 06-29 and still no issues like what was experienced on "Stable" build.
Can we please roll out this Hotfix to Stable Branch. Just as the post above me states it is really negatively affecting out Stratis Life server and I also do not want to force every one over to DEV. I fail to see why a hot fix would not be ported over to stable branch when stable branch is broken in that respect. As far as I am seeing and hearing the hotfix on dev did solve the issue.
Any possibility the hotfix could be applied to the non-dev branch? A lot harder to get a full server and replicate the issue on dev build.
Is there any further news on this? This is killing the MP experience.
It is happening in custom missions for sure (have not tested Included Missions)
Apparently it is happening in SaMatra's Wasteland and in our Jolly Roger Stratis Life.
I would upload our server files but we have a security system in place to prevent our mission from being taken (and do not want to publicly release that then here) as I am sure SaMatra has in place as well.
That being said I could send you either the files pertaining to just respawn or the PBO without the server security files.
EDIT: Ours was happening pretty frequently in BETA, I had seen it happen after 2-3 mins up to 30 mins. It was tested in pre-beta dev build with 25-45 players and it (maybe) only happened once in the over 24 hours that it was up.
OK so just so I am understanding this correctly, nothing I change in my server files could fix this issues since we have BASE respawns until a patch is issued. Correct?
It is happening on our server for sure. Server name is "[NSA] Never Stand Alone Jolly Roger Stratis Life" (We have locked it for the time being until the issue can be tracked down). It has also been happening on other servers (can't name them off hand). Server worked without this issue in Alpha and in pre-beta dev build (though I do believe I did hear a report of it happening once in the pre-beta dev build)
That is exactly what we are getting as well (same look to the mission end). I was thinking it was a mission bug as well...but nowhere in our mission does it call for a mission end (it is a Stratis Life server...so why would it ever call for a mission end). That being said it was happening consistently when we reached 30+ players, so I was (and still kind of am) confused if it is a BETA bug or a hacker.
Plenty of tickets on this already. Use the search function before creating tickets. It is a issue with the most current dev build that users can opt-in to. When they try to join a server it converts all the players that are on into seagulls.
This is not a hack it is a bug with the current dev build.
PLEASE DON'T CLICK OK! You turn all the people that are already on the server into seagulls!