Apr 23 2017
May 10 2016
It should play out like this:
"Get out" Action triggers door opening, character remains still for about a second (during opening door animation), gets out, door closes.
Separate actions for "Open door", "Get out", "Close door" would be to annoying.
As someone else said, "Eject" would leave the door opened. But it should close (hello physX?) if the car reaches high enough speed.
May 9 2016
Scripting knife-kills "shouldn't" be so difficult.
AddAction "Silent takedown" to enemy soldiers, and when triggered, lock both player and enemy and play a silent kill animation.