The one that works has the ptc defined in the derived prefab, the one that does not work has it defined through inheritance.
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Oct 21 2023
Aug 28 2023
Can you try specifically giving the not working prefab the path for the particle affect path?
Sep 29 2021
It pretty much sounds like you ref'd the RestCallback instance somewhere... you should not use refs on them under any circumstance
Aug 25 2021
as well, these attacks have been happening for months.
His main way of messing with servers is exploiting RPCs and sending them with spoofed player identities. when he does it, players get often kicked in mass and then they can't log in because they get this warning
for example in that instance, every player got uncon at the same time
He is attacking almost every popular server, not just the server of the creator of this issue.
Jun 28 2021
@GlutenFreeVapes The issue is that when the server just inits, the random values will always be the same because the game seems to use the in game time internally to generate the pseudorandom values. Even using what you said as seed will be of little use because we usually do scheduled server restarts so the time could end up being the same.
Jun 27 2021
Those workarounds a also bound to the same issue as well