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May 10 2016

Smooth added a comment to T101130: Moving up hills slow compaired to ARMA 3 and how it should be.

Its not even 10% of what a runner can do, your point is void of reason. It's not about doing 100% of what i can do realistically. It's about being fluid and sub realistic in relation to the physical shape the character in game is. Are you telling me that in game that guy can't run up 1 hill without walking? A fat guy could do faster if there was a cheeseburger up there or a zombie chasing him. :P

It's about moving up a hill realistically and fluidly, not stop go stop go stop go here let me walk sideways so i can run. I've been playing since release, people who have been playing as long as me understand this bit.

May 10 2016, 11:43 PM · DayZ
Smooth edited Steps To Reproduce on T101130: Moving up hills slow compaired to ARMA 3 and how it should be.
May 10 2016, 11:43 PM · DayZ
Smooth added a comment to T94208: Experimental - Instant permadeath..

Yea and now i can't see experimental servers and the game crashes when you try to close it.

May 10 2016, 7:45 PM · DayZ
Smooth added a comment to T88686: Micro stutter every few minutes.

Matt turning clouds off and i switched video memory from 2048 to auto fixed this issue that i was referring after the 0.29.113822 which was awhile ago.

Haven't really tested it since because somehow or another its fixed.

Feel free to remove this issue or whatever. I think this issue was directly related to the weather script used and some bad sync code

May 10 2016, 4:30 PM · DayZ
Smooth added a comment to T88686: Micro stutter every few minutes.

Yes it seems disabling clouds and maybe setting video memory to auto has removed the bad stutter.

Weather still does some kind of sync thing you can tell from all the grass and tree's flinch but doesn't cause bad stutter.

May 10 2016, 4:30 PM · DayZ
Smooth edited Steps To Reproduce on T88686: Micro stutter every few minutes.
May 10 2016, 4:30 PM · DayZ