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May 10 2016

theBLUBinYou added a comment to T65754: Ability to carry .50 cal anti-material sniper rifles in the launcher slot.

I use the R3F weapon-mod and the "heavy" sniper rifles, like the PGM Hecate, are using both, rifle AND launcher slot and this is pretty annoying...

May 10 2016, 2:12 AM · Arma 3

May 9 2016

theBLUBinYou added a comment to T61964: Foregrip not an attachment.

You know that the GR armory was a pre-mission armory? So youre still unable to switch weapon parts in the fight. So it has the same efect like a BiS pre-defined gun. Even the good old Rainbow Six Vegas 2 was better than GR in this way because you could (dis)mount a silencer while playing...

May 9 2016, 11:37 PM · Arma 3
theBLUBinYou edited Steps To Reproduce on T60531: Player starts to "swim" after hiding a handgun.
May 9 2016, 9:48 PM · Arma 3
theBLUBinYou added a comment to T60117: Ignore.

It's so stupid... Sometimes you have to observe and make sure that your target is a enemy. Don't shoot at everything which moves!

May 9 2016, 9:27 PM · Arma 3