im circumventing this just by placing classes i need clipped inside a group class and the clipping the group, but that just creates unnecessary complexity.
additionally if clipTL and clipBR applied to all classes in its hierarchy it would be easier to clip larger HUD elements which consist of a lot of different classes
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May 10 2016
May 10 2016
Btw i realize that it is possible to mask out holes in a hud element by duplicating the class and using clipTL and clipBR to render only around the masked area. This trick works fairly well but once you start having 10+ holes in the HUD element and 5+ elements that need to not be drawn in those holes, you start having hundreds of classes and it just all becomes quite very complicated.
Olli_ edited Steps To Reproduce on T78958: HUD forward vector does not work properly when looking to the side.
Olli_ edited Steps To Reproduce on T78915: Better HMD support for Aircraft with camera vector source.
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