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May 10 2016

Everwester added a comment to T69507: Immersion breaker: AI fires not in bursts, but very robotic.

this is fairly well documented, i think there a few duplicates out and about

May 10 2016, 4:37 AM · Arma 3
Everwester added a comment to T69445: Tobacco/cigarettes.

hey, guys, let's not dissmiss this idea. maybe BIS could make 7/11's scattered around altis, and you fall into crippling withdrawl if you don't get your pack a day. eventually, a medic screens you and finds lung cancer, and you return to the states. once there, in order to support your family, you begin producing crystal meth to support your family.

May 10 2016, 4:35 AM · Arma 3
Everwester added a comment to T69409: Sights are too dark, I can't see them at night..

this here be a duplicate

May 10 2016, 4:34 AM · Arma 3
Everwester added a comment to T69406: Arma 3 NEEDS AN M4 or an H&K 416 ASSAULT RIFLE.

what might be a good idea is to create an "ideal" M4 sort of rifle. maybe take the best elements of various that might be currently impractical in our time due to cost restraints and load them up on one fire arm. M4A5 anyone?

May 10 2016, 4:34 AM · Arma 3
Everwester added a comment to T69406: Arma 3 NEEDS AN M4 or an H&K 416 ASSAULT RIFLE.

I feel that the mentioned rifles would be good to include for resistance groups, similar to the use of the AK platform for modern insurgents. The AR-15 platform could be used as outdated but usable weapons to somewhat poorly armed combatants. Just my 2 cents

May 10 2016, 4:34 AM · Arma 3
Everwester added a comment to T69348: Would like more casual animations.

i agree with this in full, even if it isn't an essential feature, and i won't be heartbroken if it doesn't get picked up. regarding smoking, i think it's odd that people are adamant that it should not be included. isn't that fairly standard in a military enviroment. as arma users often say, "don't make it ideal, make it realistic."
but what do i know?

May 10 2016, 4:32 AM · Arma 3
Everwester added a comment to T67488: AI Won't run/flee away in groups..

Units have always refused to run in careless and safe in my experience. Maybe... there could be a "panic" behaviour added for waypoints, in addition to the existing Safe, Aware, Combat, Stealth, etc. When in "Panic" the units would reach their waypoint without engaging and would run at full speed. If that isn't clear, I could clarify, I guess.

May 10 2016, 3:22 AM · Arma 3