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May 10 2016

COMBATMED101 added a comment to T67289: Suppressors (silencers) unrealistically modify the characteristics of the projectiles..

I AM SO GLAD SOMEONE HAS MENTIONED THIS! All of this is hard fact (except the bit about common place suppressors in the US military. In the Army its still pretty rare to see them out side of the special forces groups and Rangers.) and can be clearly proven.

I am an soldier, extensive firearms user,trainer, and tactics coach and never in my life have i seen any negative affects from using suppressors give off any negative affects other than that they can fall apart rather quickly under automatic fire. and that can be fixed by getting better quality suppressors. its all logic. And i agree on the length being WAYYY too long on 6.5mm. that's HUGE compared to a standard suppressor even for large caliber weapons.

May 10 2016, 3:14 AM · Arma 3
COMBATMED101 added a comment to T67256: No Jumping.

I could see your point but honestly in the real world, in combat we very rarely jump. We climb over stuff often but jumping? Almost never. If you have to jump your almost entirely exposed and defenseless. I can only remember jumping while in combat or on patrol one time and it was cause i needed to be on a different roof than the one i was on. and it was more of a jogging hop that a full blow jump because the gap was like 3 feet. A child could have hopped that. The vault feature serves its purpose and handles most issues of getting over obstacles.

May 10 2016, 3:12 AM · Arma 3
COMBATMED101 edited Steps To Reproduce on T67230: Characters NODs/NVGs passing through the roof of vehical.
May 10 2016, 3:11 AM · Arma 3
COMBATMED101 added a comment to T67229: Backpack straps seperating from the pack.

just posted 2. the second one has the issue circled.

May 10 2016, 3:11 AM · Arma 3
COMBATMED101 added a comment to T67229: Backpack straps seperating from the pack.

Yes. sorry i was creating another tag for a different issue. ill go create screen shots for both.

May 10 2016, 3:11 AM · Arma 3
COMBATMED101 edited Steps To Reproduce on T67229: Backpack straps seperating from the pack.
May 10 2016, 3:11 AM · Arma 3
COMBATMED101 added a comment to T67161: No consequence to being shot.

@007.sirbond ok ONCE AGAIN im coming to make sure my words are clear. EVERY SOLDIER. EVERY SINGLE SOLDIER is TRAINED TO MINIMIZE DELAYS AND AIM SKEW WHEN HIT. EVERY SINGLE SOLDIER. ESPECIALLY Special Operations soldiers whom the entire Alpha revolves around currently. Now lets clear up MY story cause yo clearly have it all wrong

A) i went to a knee because thats a stable firing point. Not because it forced me too. The round didnt even break my femur and it was a 7.62 round.

B) he was not close by. In todays modern combat there is no engagement under 300M and my shooter hit me at well over that. We decided it was likely 400 meters. I saw him through our optics. Mine was my ACOG and my buddy had his binos.

C) rounds slow over distance so getting hit at range is better than at CQC. your logic from before makes no sense.

D) you keep saying my logic doesnt apply to every one. So let me make this VERY VERY clear. You are a guy with MAYBE one story about some dude getting hit. I am an Army Special Operations Combat Medic who has been doing this job for many years. Most of these years have been spent overseas in combat situations. I have spent most of my adult life studying the affects of injuries on the human body and actually applying them in real life combat situations. You need to stop being do butthurt that you are wrong and quit pissing all over yourself. Reality is that we and most other countries militaries are trained to have fast seamless reactions to hits that dont severely injure or maim you and most of the time the human mind will override your bodys sense of pain. Thats just reality kid.

May 10 2016, 3:08 AM · Arma 3
COMBATMED101 added a comment to T67161: No consequence to being shot.

@007.SirBond

Well that has sort of been my point all along. That we are trained to almost entirely eliminate delays or pauses in our fire in the event we are hit. That from the day you begin CLS in BCT your trained to put rounds back at whoever hit you as fast as possible. Im talking a two second delay, if that.

You will see dudes get hit and not even notice or react. They just snap around and start putting rounds on target. and if it came from the front they may not even change targets, they may just continue popping off like nothing happened until they can call for a medic.

And its not just bullet wounds. Iv seen IED and RPG wounds where a man has lost his entire limb or has shrapnel all in his body and he will just get up or roll right back over and keep fighting as much as they are able. So to answer your question, in all reality its is not just likley but highly probable that a soldier will take a serious wounds but keep going out of sheer will to survive, to save his friends, and to finish the mission.

I agree that you should be slowed or stumbled when you take a round on the move. because getting hit on the move WILL stumble you, no doubt. iv yet to see some one run straight through a bullet impact.

May 10 2016, 3:08 AM · Arma 3
COMBATMED101 added a comment to T67161: No consequence to being shot.

@Linkin

Actually your video is really good to argue the other way. this is a nearly untrained man (Im assuming cause he shot himself like an idiot.). he is out of shape, untrained, and waving a weapon around like a fool BUT he doesn't go to the ground screaming or yelling. His knee bends(doesn't buckle just bends), grabs the wound and walks to the camera, still talking coherently. He isn't truly incapacitated or hindered in his ability to fire that weapon in any way. If his life depended on it and his adrenaline was flowing he would probably have hardly noticed that.

May 10 2016, 3:08 AM · Arma 3
COMBATMED101 added a comment to T67161: No consequence to being shot.

@007.SirBond

Lets not twist my words too far. SOMETIMES they don't have good accuracy(mainly in the case of ANA soldiers Ive treated and they shoot like shit anyway.). Most US Soldiers that have been trained, get hit and immediately raise the weapon to their shoulder and pop off a solid grouping. MOSTLY without knowing where the round came from, unless your buddy indicates where it fired from. And by wince i mean maybe a little hop or a gasp. Unless you take a round the chest, abdomen, pelvis, head or face. That will usually knock you on your ass and put you out of the fight for a moment if it doesn't kill your or cause you to loose consciousness. Getting shot in the leg or arm is not that bad honestly. I took one to the top of my thigh when i was an E-2 on my first deployment. Yes i went down on one knee very quickly, and yes it hurt severely but it wasn't enough to throw my aim off or force me out of the fight. I was lucky and saw my shooter before he hit me, I just wasn't quick enough to get away from his aim. So in my case I dropped to a knee but my weapon never came off my shoulder and my rounds were still on point and well grouped when I fired. Now once I had fired off and moved to cover I did stop what I was doing to take care of myself and get another Doc to help me but my first process was to save my ass and my buddies before the shooter got anyone else. Its all mental. Now i could agree with making a consequence for getting hit in the abdomen,chest, pelvis and other regions, if you were hit and not killed on round impact. I agree that if we wanted to head in the ultra-realism direction (which is what i hope Arma 3 is moving towards)that maybe at least slowing movement or not letting you get to your feet (forcing you to low or high crawl to a medic) would be fair for both player and AI.

May 10 2016, 3:08 AM · Arma 3
COMBATMED101 added a comment to T67161: No consequence to being shot.

Ok so I've read through everyone's comments here and iv decided to lay this to rest. I am an E-5 Army Combat Medic. Ive seen A LOT of people get shot and I can say that everyone handles it a little different. BUT if your hit and your trained and your adrenaline is going, 99% I see the person get hit, wince at the pain, and instantly get their weapon up and start putting rounds out. Maybe not accurately and even without knowing where the person is but they still fire off as fast as possible. The goal is to hopefully get whoever it is that hit you or at least make them get their head down. I have seen guys take rounds that pass right through their chest or stomach and you'll see them get knocked down and, if they are still awake and alert when they hit the ground, they will grab their weapon and begin popping rounds off. Its all training and reaction. the body doesn't process pain as fast as it will process a desire to stay alive. I hope this puts this discussion to rest and feel free to ask any questions pertaining to this subject.

May 10 2016, 3:08 AM · Arma 3