I have seen the same and could track it down to the X52Pro joystick. The wheels on the thrust lever need to be centered.
:EDITH:
I think my ticket #132 is somewhat related to this.
I have seen the same and could track it down to the X52Pro joystick. The wheels on the thrust lever need to be centered.
:EDITH:
I think my ticket #132 is somewhat related to this.
@Deranged Nam Vet
please don't tell me what i have to do and what not.
Well, i will need a player unit to preview but why do i need it to place empty vehicles first?
@redstone
i agree that there are much more important things but i wouldn't call it "useless". It is a valid feature request although way down below on the list.
Yep, always been this way. But, why does it need to be this way? I see the need for a player unit when going into preview but for placing empty vehicles?
Should be considered to be changed.
It is not useless if you want to create some base templates for the purpose of using them in different missions using the merge function. So i create a base template at location A and another template at location B, merge them into the mission i'm actually working on.
So maybe you don't care but logically there is no reason for not being able to place empty objects. The need of a player unit is given when previewing or exporting to either SP or MP mission. A error message at this point is early enough.
I see your points and although still valid, the argumentation is too constructed to be a real valid argument.
Also it will get rid off those ever-returning question of new users "why can't i place empty stuff". And from a Moderator point of view, this isn't a useless task at all.
Seems to be fixed. Grenades flight path now matches view direction including floating zone. Thank you.