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Server difficulty settings not absolute
Closed, ResolvedPublic

Description

I would like to have server difficulty settings as some sort of "minimal required difficulty settings" which doesn't always force certain options on the client.

As example:
Server has Crosshair on
Client has Crosshair off

Since the Client have the higher difficulty level as the server, the crosshair remains off on this client.
If it would be the other way around, the higher difficulty level of the server would be forced on the client and crosshair turned off.

Also a server config entry which could enable to always force servers difficulty level would be needed, as example for PvP as equal settings are quite important:
[code]
forceServerDifficulty = true;
[/code]

This way, if someone would like to play on a higher difficulty like the server dictates, he is able to do so.

Details

Legacy ID
2733944657
Severity
Feature
Resolution
Open
Reproducibility
N/A
Category
Multiplayer

Event Timeline

FRL_Myke edited Steps To Reproduce. (Show Details)Mar 28 2013, 4:21 PM
FRL_Myke edited Additional Information. (Show Details)
FRL_Myke set Category to Multiplayer.
FRL_Myke set Reproducibility to N/A.
FRL_Myke set Severity to Feature.
FRL_Myke set Resolution to Open.
FRL_Myke set Legacy ID to 2733944657.May 7 2016, 1:15 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 1:15 PM

Closing due to lack of activity in over five months. If the issue is still valid, please create a new ticket for it.