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May 11 2016

Marto edited Steps To Reproduce on T107313: Animal AI flaw.
May 11 2016, 3:32 AM · DayZ
Marto edited Steps To Reproduce on T106628: Games full of hackers.
May 11 2016, 3:07 AM · DayZ
Marto set Category to category:items on T106100: Drinking.
May 11 2016, 2:46 AM · DayZ
Marto edited Steps To Reproduce on T106098: Zombies blocking entryways.
May 11 2016, 2:46 AM · DayZ
Marto added a comment to T106033: Curing sickness.

Also char-tabs seem to not be clearing the sick indicator.

May 11 2016, 2:44 AM · DayZ
Marto set Category to category:general on T106033: Curing sickness.
May 11 2016, 2:44 AM · DayZ
Marto added a comment to T106014: [PRIMARY REPORT] Dayz Randomly Crashing version 0.51.125720.

I deleted the appdata folder for dayz and opted out of beta. I have not had crashing of the game at all maybe worth trying to see if this resolves the issue.

May 11 2016, 2:43 AM · DayZ
Marto added a comment to T105996: Stuck in a building - Stable Branch.

Prone and crawl out for most of them, there is a building like it in other cities where it's more difficult to crawl out but you can get out look left/right while crawling you'll get out.

May 11 2016, 2:43 AM · DayZ
Marto edited Steps To Reproduce on T105815: Items spawn in Floors.
May 11 2016, 2:35 AM · DayZ

May 10 2016

Marto added a comment to T86571: [PRIMARY REPORT] Random Zombie and Character action noises.

I agree the foot steps, Can opening, drinking, ammo splitting noises are so bad. When you play an avoidance/survival it's very difficult to use sounds for location and distance when it's like right on top of you but no one is around.

May 10 2016, 1:54 PM · DayZ
Marto added a comment to T86495: Zeds clipping through objects [PRIMARY REPORT].

They clip through the floors in some buildings, Hit you from the floors below in some buildings (Cop shops in some areas). Run through some fences, walls,and barriers.

May 10 2016, 1:17 PM · DayZ