{ "AreaName": "North_Stary_Sobor_Mall_Torch1", "Type": "SpookyArea", "TriggerType": "SpookyTrigger", "Data": { "Pos": [6166.1328125, 354.8544006347656, 8317.958984375 ], "ParticleName": "graphics/particles/fire_small_torch_02" }, "PlayerData": { "AroundPartName": "", "TinyPartName": "", "PPERequesterType": "" } }, ``` example of single torch
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Jun 16 2025
Hiya, So to add pictures with examples, these effects no longer appear.
DayZ Console especially relies on this for immersion and these types of effects are (were) widely used.
If you could let us know a way to fix this ourselves, or find a way to accomodate this please.
I see it says this "Pre 1.28, system si backwards compatible, however if you would like to fully revert back to old config system, overload InitZoneClient() in ContaminatedArea.c back with PlaceParticles()"
here: https://community.bohemia.net/wiki/DayZ:Contaminated_Areas_Configuration
But we are sadly stuck for console.
Mar 5 2025
May 9 2023
In T171861#2440002, @Geez wrote:In T171861#2439960, @JortWbusch wrote:So basically we are not going to be able to use these new p3d objects with 1.21?
We aim to include the new function for the stable. It will most likely appear in the third experimental update.
Dec 1 2018
Just give us updates.