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May 10 2016

ravendarke added a comment to T99706: Broke a leg for no apparent reason.

Same thing happened to me, North west airport, second floor of radio station, no health/blood lose, leg broken, pants + boots and everything in them ruined.

May 10 2016, 10:55 PM · DayZ
ravendarke added a comment to T99522: [Suggestion] More rusty, abandoned cars, trucks and tanks to the airfields, especially to the near-empty NEAF in 0.46.

Forum, there is whole section for suggestions

May 10 2016, 10:49 PM · DayZ
ravendarke added a comment to T99522: [Suggestion] More rusty, abandoned cars, trucks and tanks to the airfields, especially to the near-empty NEAF in 0.46.

Agreed with Leeroynewman, this is not right place to do something like this, this is bug report, if you don´t understand it you have big problem right there.

May 10 2016, 10:49 PM · DayZ
ravendarke added a comment to T99193: Scoped weapons not working correctly after 0.45 stable..

It is related to fps, that´s why some ppl doesnt have this issue and why it sometimes feels like it was fixed (or atleast limited).

May 10 2016, 10:38 PM · DayZ
ravendarke added a comment to T99193: Scoped weapons not working correctly after 0.45 stable..

Tried with morphin and on two different characters on two different PC, still extremely chaotic purely horizontal jumping, for sure not something "that make sense" and I suppose that monkinsane didn´t even try or read rest of notes.

May 10 2016, 10:38 PM · DayZ
ravendarke added a comment to T99193: Scoped weapons not working correctly after 0.45 stable..

Left it open, morphin didnt help me.

May 10 2016, 10:38 PM · DayZ
ravendarke added a comment to T99193: Scoped weapons not working correctly after 0.45 stable..

I am pretty sure you just swapped horizontally - and vertically |

May 10 2016, 10:38 PM · DayZ
ravendarke added a comment to T99193: Scoped weapons not working correctly after 0.45 stable..

This is in no way related to heavy breathing, it occurs all the time, it is more chaotic then heavy breathing aim (also it is stacking with it) and it is purely horizontal and present all the time. It seems like related to change in aiming, all the aiming is now less steady, point is it is multiplied by zoom factor of LRS and it is far over the top making LRS useless (as this is movement is absolutely random and jumping rather than just shaking - floating)

May 10 2016, 10:38 PM · DayZ
ravendarke added a comment to T87992: Increasing FOV reduces effectiveness of weapon scope's zooming capabilities.

actually having FOV setting in game like this should be considered bug.

May 10 2016, 4:01 PM · DayZ