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May 10 2016

EvilKoala added a comment to T82200: Weapons with Silencers and Damages.

It's intended. Suppressors boost muzzle velocities which increase projectile energy (ie damage).

May 10 2016, 10:55 AM · Arma 3
EvilKoala edited Steps To Reproduce on T82145: NVG Auto Brightness Control and Bright Source Protection improvements.
May 10 2016, 10:53 AM · Arma 3
EvilKoala edited Steps To Reproduce on T82113: Sort player list by team/faction then alphabetically.
May 10 2016, 10:52 AM · Arma 3
EvilKoala edited Steps To Reproduce on T82022: Blurry 2D Optic Reticles.
May 10 2016, 10:49 AM · Arma 3
EvilKoala edited Steps To Reproduce on T81697: Rifles with 3D optics appear to be fired like a pistol.
May 10 2016, 10:39 AM · Arma 3

May 9 2016

EvilKoala added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Down vote. As cool as it might look, it's actually less realistic than 2D scopes. Your FOV is already fairly limited on a monitor and the issue is compounded by the limited resolution as well. Until VR headsets allow us to position one eye in front of a physically modeled scope, a full screen, animated 2D reticle is the the most accurate representation of what it's like to shoot with a scoped rifle. They could do the same in 3D, at the expense of more resources for a very similar effect.

May 9 2016, 10:33 PM · Arma 3