is the fix for this receiving any priority treatment? As a small grouped coop players we depend on features such as this to manage transport activities. It is greatly missed.
Jul 26 2016
May 10 2016
Following up... It seems to have something to do with terrain.
When setting up a simple test in VR (essentially just a 2D world), behaviors are perfect. When duplicating the same setup in a 3D terrain (Altis or Stratis), the altitude set does not work, even if hovering over something as flat as the airbase runways.
This is all being duplicated with a clean, no mod, no script setup with a very basic init.sqf (empty) and description.ext (debug console enabled).
Since this dovetails with my posted issue about Zeus(debug=1) and the inability to get helos to obey any altitude commands between 10 and 49 over terrain (works fine in VR)... I'll upvote in the hopes that this will all be solved in one change.